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Forgotten Legions, Designer Signature Edition, marks the return of not just one, but two wargaming classics by Vance von Borries: Drive on Damascus and Bloody Keren, both now published together for the first time in the same package and with the same basic rules set. They have been re-mastered and updated into all-new, super-sized editions. These were well regarded by many as balanced and thoughtful games. They cover fascinating, almost forgotten conflicts that would guide the course of WW II in the Mediterranean Theater. Forgotten Legions is yet another Classic Reborn by Compass Games! [Forum]
a two-player, card-driven game simulating the War of the Austrian Succession. One player represents the Austrian interest and the other player represents the challengers to the Austrians, the Bavarian rival for the Imperial title, Charles Albert and his supporters. This game continues the series pioneered and excellently portrayed by Don Herndon’s No Peace Without Spain! and expanded upon by Nine Years: War of the Grand Alliance 1688-1697. The basic NPWS system is ported to APW but expanded and adapted to model the campaign. [Forum]
covers the two major attempts to capture the Confederate Capital City. Gates of Richmond covers the Seven Days Battles with Robert E Lee facing down George McClellan. If It Takes All Summer is Ulysses S. Grant’s overland campaign of 1864, which added the names of Wilderness, Spotsylvania Courthouse and Cold Harbor to Civil War history. Each game can be picked up and learned in under 30 minutes, and played entirely through in 4 hours or less. The cards, leaders and Wilderness/Magruder tables add a level of chrome and history to the games without making them difficult. Combined with the hidden strengths and dummy counters, no two games are ever the same. [Forum]
a strategic level simulation of the First World War by game designer, Rob Beyma. This is a completely NEW game that shares some similarities with his classic Avalon Hill game, Guns of August, and aims to be a big improvement over that original, classic game. This is a breathtaking game in both size and scope, featuring four maps and four countersheets that you won't want to miss! You can enjoy playing one-year scenarios in a single evening or the entire campaign game over a weekend. [Forum]
People Power: Insurgency in the Philippines, 1983-1986 is volume XI of the highly-praised and popular COIN series originally designed by Volko Ruhnke. This is one of only two games in the COIN series that feature three separate factions, instead of the customary four. For players new to the COIN Series, or for those looking to teach the the series to their friends, People Power will serve as an excellent introductory game. It was designed for simplicity and quick play, utilizing many of the basic COIN Series mechanics. [Forum]
Flashpoint: South China Sea is a two-player strategy game that simulates the complex geopolitical contest currently taking place between the United States and China in a disputed region of the South China Sea. The game is driven by a card deck that captures developments ripped straight from today’s headlines, bolstered by cards with a context-setting reading of recent history, and a set of speculative cards capturing a diverse range of potential future events.
1862: Railway Mania in the Eastern Counties is an '18xx' game, one of many rail games by different designers inspired by Francis Tresham's 1829. Although it shares many traits in common with the other 18XX games, it has several unique features is set in this cauldron of railway construction. Players will vie to start railway companies, invest money in railway shares, and attempt to run the railways they control for personal gain, trying to keep them afloat in changeable economic times.