7 Days left in the KS Campaign. Brand new materials/effects for the acclaimed twelve-sided dice (numbered 1-6 twice and providing a more satisfying feel and roll). Editor's Note: we think this is an excellent gaming accessory for our audience...highly-recommended.
Commands & Colors: Medieval is based on the highly successful Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. The medieval battles showcased in the scenario book focus on the historical confrontations between the Byzantine Empire and Sassanid Persians (530 to 627 AD) with a slight detour to battle the Moors and their rebel allies (645 - 648 AD). [Forum]
Space Infantry Resurgence is a robust gaming system that features a unique solitaire game, and has been further expanded to provide both co-op and two-player modes of play. In Space Infantry Resurgence you command an elite squad of veteran Space Infantry soldiers taking on the daunting task of fighting against unknown alien foes, through challenging environments, using only the weapons and tools on hand, or whatever can be scrounged along the way in order to achieve victory. [Forum]
Rise of the Dragon is a supplement for the Great War at Sea series, based on battles that never happened. It is not a complete game: Ownership of Russo-Japanese War (and only Russo-Japanese War) is necessary to play all of the twenty-four scenarios included. [Forum]
Cradle of Civilization is a pair of games, Sumeria to Persia and Alexander vs Darius, in one premium package (mounted mapboard and 1" size counters) that allows one to six players determine the fate of the Ancient Near East. In one game civilizations rise, while in the second, players battle over whether the great Persian Empire will survive or perish. Both games use simple mechanics to make them quick-playing and to portray a period feel to the players. [Forum]
recreates the sweaty-palms action that characterized the Pacific Theater in World War II in a unique single-player format. A simple solitaire system recreates small firefights (five to ten units per side) over a bevy of scenarios, including beach assaults, riverbank defense, random jungle patrols, raids on AA Gun emplacements and radio stations, and a campaign linking the missions together. Blind chit draws and die rolls, combined with artfully crafted charts create an impressive “artificial intelligence,” imbuing the game with true fog of war. [Forum]
Old School Wargames presents a new hex and counter game by former Marines John Poniske and John Poniske Jr. on the Battle of Belleau Wood. The game uses a card driven command system. Units have identifiers but no combat factors for a truly diceless combat. Your command cards played and your movement of troops determine casualties. Playable in 2 hours for 2 players.
Napoléon 1807 is the latest installment of the CONQUERORS Series using the same mechanisms from Napoléon 1806. Very well received by gamers, this tabletop war game is for either young conscripts or seasoned grognards.
this game presents the Allied fights during closing and defending the Falaise Pocket. The main hero is the 1st Armored Division of general Stanislaw Maczek. In addition, there are American and Canadian units. There are 6 scenarios in the game. 4 of them are short clashes to familiarize yourself with the procedures of the system "Great Battles of Small Units." [Forum | available through Noble Night Games]
This game design is by Enrico Acerbi and covers the masterpiece battle fought and won by Napoleon against the hopes of the III Coalition. At the sunset of December 2nd, 1805, the map of Europe was redrawn for many years to come, and the art of war had a new Master. The game system Vive la France - Empire rules is the ideal prosecution of two already published games, Massena at Loano and Wise Bayonets. [Forum]
John Theissen’s streamlined approach to operational warfare in the nineteenth century in games such as Hood’s Last Gamble and Campaign of Nations has won him a number of admirers. Now he turns his attention to the last war of the Roman Republic, to the marching of Legions and the sailing of fleets, to the rise of Augustus and the fall of Mark Antony and the savvy Queen of Egypt, Cleopatra. [Forum]
Hearts and Minds, Third Edition is an uncomplicated approach to a very complicated conflict. Eight scenarios introduce players to U.S. involvement in Southeast Asia including a scenario after the US withdrew from Vietnam, a full campaign scenario as well as high solitaire capability. Players appreciate the ability to start in any year of the war they wish and fight to the end of any other year of the war. The game provides a comprehensive historical approach using mechanics that include guerrilla warfare, faction differentiation, political turmoil, and veteran advantages. Features deluxe components including mounted game map. [Forum]
features the insert game, Cruise of the Graf Spee, an operational-tactical solitaire game that puts you in command of the KMS Graf Spee, the German battlecruiser that made a historic epic voyage through the South Atlantic during the opening days of World War II. The player must accomplish a specific “objective” to win the game that will be generated at random at the start of each scenario or the campaign game. You must manage the various out fittings and functions of the KMS Graf Spee. As you fight your way throughout the South Atlantic and potentially the Indian Ocean, you will encounter various Allied warships, merchantmen, and unexpected opportunities and objectives. [Forum]
features the insert game, Sixth Fleet, a two-player, strategic-level wargame of the struggle for the Mediterranean set during a hypothetical Warsaw Pact versus NATO war during the 1970s and 1980s. It is primarily a naval-air conflict, with some elements of power projection using ground forces. The game map represents various sea zones (or zones) within the Mediterranean, as well as adjoining land areas. Critical bases for both sides, including neutral nations are also depicted. [Forum]
1864 covers one of the 19th century’s least known conflicts, a brutal struggle for Schleswig and the Jutland peninsula as Denmark attempts to retain her holdings in Germany. The game is a quick playing, no-frills simulation which uses an odds-based Combat Result Table and Artillery Fire Table with a d10 roll to process combat. Headquarters can allow units to stack at greater limits and provide a little fog-of-war. Finally, a what-if option allows for Swedish intervention on the Danish side, as they had prepared around 30,000 volunteers to do so but it never came to fruition. [Forum]
Horn of Africa is a complete boxed game in the Second World War at Sea series that takes players to this little-known theatre of the Second World War, the battles between the Royal Navy’s Red Sea Force and the Regia Marina’s Red Sea Flotilla during the East African Campaign of 1940-1941. Ten battle and 15 operational scenarios are provided. [Forum]
Road to Dunkirk is a complete Panzer Grenadier game based on the epic battles waged by the British Expeditionary Force against the Germans in the spring and early summer of 1940. There are 47 scenarios based on these battles, organized into six “battle games” that allow you to play the scenarios in sequence toward your army’s operational goals. Scenario design is by Philippe Léonard, who designed our Panzer Grenadier: 1940 The Fall of France game. [Forum]
Designer of Operation Storm-333
Lessons from a Wargame
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2019 marks the twentieth anniversary of the first game published by Paul Rohrbaugh. To celebrate, HFDG's is running a promotion featuring the first Professional Series games published.