Dear Consimworld, I was told this site had access to the game designer, Kevin Zucker, for 6 Days of Glory. In the rules, I'm perplexed by the term "Prohibited Terrain" in terms of where units can and cannot retreat in 6 Days of Glory--I have a pdf of the rules and could find no section in it where the types of terrain that are prohibited are actually listed (i.e woods, river hexides etc...) Please advise. Thanks
Thanks for your question. If you could, please post this question on our dedicated forum topic for 6 Days of Glory, I’m sure you will get the answer you need. If you need a login for the forum, just let me know. Thanks!
New from White Dog Games. A Spoiled Victory is a solitaire board game that simulates the evacuation of 300,000 Allied personnel from mainland Europe early in WW II. Game design by Paul Fish and Hermann Luttmann, the player commands the Allied forces and attempts to delay the German advance during the massive and heroic evacuation at Dunkirk in May-June of 1940. The 17” x 11” game map and 36 Action Cards are by Tim Allen. There are 88 thick, double-sided, laser-cut counters and markers. A 16-page rulebook and three player reference sheets complete the game components. The game is available in boxed, folio (poly-bag) and downloaded PnP formats. Prices: PnP format is $18, Folio and Boxed version starts at $29.
New from Compass Games. Breaking the Chains simulates a hypothetical future military conflict over the South China and East China Seas around the year 2021. The game presumes that China comes to blows with a Southeast Asian country in a conflict that could expand to possibly include: Australia, India, Japan, the United States as well as a variety of Southeast Asian nations. However, beyond China and one South East Asian nation, the exact composition of opposing coalitions is not predetermined but rather a function of the decisions players make as the game unfolds. Price: $42 (save $18 by ordering at preorder price before offer expires).
New from Lock ‘n Load Publishing. Line of Fire issue #14 includes a World at War Expansion Module: Baltic Fury, an expansion for Blood & Bridges. If you have Blood and Bridges and Line of Fire #14 you are ready to play Baltic Fury. Baltic Fury comes with 11 scenarios and 140 new counters featuring forces from Denmark, Poland and the Soviet Union, and showcases the Warsaw Pact’s push north to control the Baltic Sea lanes, with scenarios set on Jutland and the islands of Funen and Bornholm. Price: $44.99.
GrogHeads would like to congratulate the winners of our Readers’ Choice Awards voting for games releaed in 2013. Tabletop winners included The Hunters, Guns of the Askari (from ATO Magazine), and Wings of War WWI. Digital game winners included Command: Modern Air/Naval Operations, ARMA III, and Drive on Moscow.
New from MCS Group. BCT Command Kandahar is an operational level wargame of operations in Afghanistan during the Bush and Obama Administrations. One player takes the role of a Coalition Force commander; the other the role of an Insurgent Force commander. Each player must accomplish objectives within a particular region, using a range of regular and irregular forces. Price: $69.95.
"BCT: Kandahar" is a game that does an excellent job of representing the confusion of modern warfare, as nation states take on loose groups of opposition forces, with a number of unique design features.
I'm searching for an upgraded mapboard for the old AH game "War and Peace" that I'd seen it on the web a year or so ago. I decided to buy it, but I am unable to find it now. Could you point me in the right direction? The board had been done in nice colors, and had included some sea-transport lanes to newly added map boxes, ostensibly to simulate the naval overseas reach of the Napoleonic conflict.
New from High Flying Dice Games. Breakout from the Crimea covers General Wrangel’s Russian White Army offensive from their trapped environs of the Crimea. The game shows the technological impact of modern tanks and aircraft in warfare at the time. Wrangel’s forces were not numerically as strong as the 13th Army, but their morale as well as skillful use of tanks and aircraft returned the balance of power to their favor. By May 1920, Wrangel had up to 20 operational tanks and an equal number of DH9A bombers. Their tankers and pilots trained since March, and learned well the lessons taught by their British advisors in combined-arms tactics. During the battle, both sides fought tenaciously, but it was the use of tanks and aircraft that tipped the scales. Price: $20.95 plus shipping (mounted counters $5 extra).
New from High Flying Dice Games. What Went Wrong, The Battle of Ap Bac, a two player game, simulates the first large-scale fight waged between the Army of the Republic of Vietnam (ARVN) and the National Liberation Front (NLF). On January 2nd, 1963 the 7th ARVN infantry division dispatched elements of its 11th Regiment to support two Civil Guard battalions to take out a radio transmitter the NLF were operating in the hamlet of Ap Bac. This time, however, the Viet Cong chose to stand and fight. As the day wore on and the fighting escalated the ARVN were compelled to send in armor and airborne forces, as well as committing air support in a fight that decidedly went against them. It was the first stand-up fight for both sides’ forces.
This game was chosen as a print n’ play release for Gold Level Donors to the 2014 Consimworld Donation Drive and is now available for purchase. The game offers a short duration of play, small table ‘footprint’ as well as low counter density but filled with action and decisions for both players. Price: $11.95 plus shipping (mounted counters $5 extra).
New from Strategy & Tactics Press. Modern War issue #10 featuring the insert game, Target: Iran, is a solitaire simulation of a hypothetical US-Coalition-Israeli attack on Iran to destroy weapons of mass destruction (WMD) and other critical targets. The game begins with a “strategic” phase wherein the player conducts reconnaissance, cyberwar and mobilization (the purchasing of assets) for the actual attack, and then an “operational” stage, which is when your attack is actually executed.
The game metric of determining victory or defeat is the price of oil. The player mobilizes Coalition forces by expending oil “points” which, in turn, will raise the price of oil. Various other game events will cause the price of oil to fluctuate. If the price of oil goes too high, the player has lost the game. Components: One 22” x 34” map & 228 counters. Price: $30.
New from Strategy & Tactics Press. Duel on the Steppeis a simulation of the Winter Campaign in the Ukraine, from 29 January to 17 March, 1943. Known as Operation Star and Gallop, the Soviets arrayed their incredible numerical advantage against some of the best units in the German army. This game uses the same rules system as Sedan: The Decisive Battle for France, May 1940 (World at War #24), and Tobruk: Operation Crusader, Nov-Dec, 1941 (Strategy & Tactics #278), but is modified appropriate to the scale and the theater. Here, the Soviets have air superiority, albeit somewhat uncoordinated. Duel on the Steppe includes one counter sheet (228 counters), and one map of the Ukraine area of the Soviet Union (approximately 260 miles, or about 418 kilometers), each hex representing about 6.5 miles (~10 kilometers). Unit sizes vary from kampfgruppes to corps, the latter which can be broken down into smaller formations for more operational flexibility, or simply to absorb casualties. Price: $30.
[expired] For today only, Andrew Wiest’s brilliant “The Boys of ‘67: Charlie Company’s War in Vietnam” is only $1.99 on Kindle US via Amazon.com.
The Boys of ‘67: Charlie Company’s War in Vietnam (General Military) - Kindle edition by Andrew Wiest. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading The Boys of ‘67: Charlie Company’s War in Vietnam (General Military).
Backers pledged $26,185 to the Kickstarter campaign for Ares Magazine, sending the One Small Step Games project $1,185 over the goal in its final hours. OSS Games owner Michael Anderson, who is also editor-in-chief.“We learned a lot this month—not the least of which is that there are a lot of people out there who share our enthusiasm for this project. Our backers are our heroes.”
Anderson says the project team has already begun production for the full-size, science fiction magazine combined with a ready-to-play board game. The magazine has more than enough short fiction stories to fill the first issue, ranging from horror and fantasy to hard science fiction. Design details are being finalized for Bill Banks’ War of the Worlds, the flagship game.
“We send the files to the printer in April,” says Anderson, “and it should ship to subscribers by May 1.”
Keith Medlin @ Games on Tables had a chance to conduct a two-part interview Uwe Eickert to discuss his Fief: France 1429 Kickstarter and game. The interview was originally solely about that project, but quickly turned into an unprecedented view into the operation of a game publishing house. [Read Part I | Part II]