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The Devil’s to Pay! is a game depicting not only the events of the first day at Gettysburg, but also what could have happened on that fateful day. The system is a new version of the Blind Swords system, with this implementation emphasizing ease-of-play and accessibility while maintaining the popular spirit of “historical chaos” represented by the other games in the Blind Swords family. This system utilizes a unique chit-pull mechanic that will keep players on their toes and engaged throughout the entire game. [Forum]
For Worthington's 15th Anniversary, they are reprinting one of their most popular titles, VICTORIA CROSS II DELUXE EDITION. Refight the battles of Rorke's Drift and Isandlwana. Comes with all deluxe components. [Forum]
This game allows you to simulate the first ten months of the military campaign in Italy during WW2, from the landing in Salerno (September ’43) to the liberation of Rome (June ’44). Refight the battles that took place in Italy from September ’43 to May ’44: Salerno, Cassino, Anzio, Ortona. The game starts with the American 5th army that has just landed in Salerno and the British 8th army advancing in Apulia, while the Axis powers gather their forces to hit with a powerful counter-offensive one of the two allied armies.
One Session Gettysburg: This game system is derived from rules developed by Hampton Newsome. The intuitive, moderate complexity rules for this game allow players to focus their energy on decision making and not on game procedures. The basic combat unit in this game is the infantry division. The 3 days of the battle can be played in an evening. [Forum]
Hammer of the Scots brings the rebellion of the Braveheart, William Wallace, to life. As the English player, you seek to pacify Scotland by controlling all the important noble lords. The Scottish player also seeks the allegiance of nobles to support a difficult struggle for freedom. [Forum]
7 Days left in the KS Campaign. Brand new materials/effects for the acclaimed twelve-sided dice (numbered 1-6 twice and providing a more satisfying feel and roll). Editor's Note: we think this is an excellent gaming accessory for our audience...highly-recommended.
Commands & Colors: Medieval is based on the highly successful Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. The medieval battles showcased in the scenario book focus on the historical confrontations between the Byzantine Empire and Sassanid Persians (530 to 627 AD) with a slight detour to battle the Moors and their rebel allies (645 - 648 AD). [Forum]
Space Infantry Resurgence is a robust gaming system that features a unique solitaire game, and has been further expanded to provide both co-op and two-player modes of play. In Space Infantry Resurgence you command an elite squad of veteran Space Infantry soldiers taking on the daunting task of fighting against unknown alien foes, through challenging environments, using only the weapons and tools on hand, or whatever can be scrounged along the way in order to achieve victory. [Forum]
Rise of the Dragon is a supplement for the Great War at Sea series, based on battles that never happened. It is not a complete game: Ownership of Russo-Japanese War (and only Russo-Japanese War) is necessary to play all of the twenty-four scenarios included. [Forum]
Cradle of Civilization is a pair of games, Sumeria to Persia and Alexander vs Darius, in one premium package (mounted mapboard and 1" size counters) that allows one to six players determine the fate of the Ancient Near East. In one game civilizations rise, while in the second, players battle over whether the great Persian Empire will survive or perish. Both games use simple mechanics to make them quick-playing and to portray a period feel to the players. [Forum]