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7 Days left in the KS Campaign. Brand new materials/effects for the acclaimed twelve-sided dice (numbered 1-6 twice and providing a more satisfying feel and roll). Editor's Note: we think this is an excellent gaming accessory for our audience...highly-recommended.
Commands & Colors: Medieval is based on the highly successful Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. The medieval battles showcased in the scenario book focus on the historical confrontations between the Byzantine Empire and Sassanid Persians (530 to 627 AD) with a slight detour to battle the Moors and their rebel allies (645 - 648 AD). [Forum]
Space Infantry Resurgence is a robust gaming system that features a unique solitaire game, and has been further expanded to provide both co-op and two-player modes of play. In Space Infantry Resurgence you command an elite squad of veteran Space Infantry soldiers taking on the daunting task of fighting against unknown alien foes, through challenging environments, using only the weapons and tools on hand, or whatever can be scrounged along the way in order to achieve victory. [Forum]
Rise of the Dragon is a supplement for the Great War at Sea series, based on battles that never happened. It is not a complete game: Ownership of Russo-Japanese War (and only Russo-Japanese War) is necessary to play all of the twenty-four scenarios included. [Forum]
Cradle of Civilization is a pair of games, Sumeria to Persia and Alexander vs Darius, in one premium package (mounted mapboard and 1" size counters) that allows one to six players determine the fate of the Ancient Near East. In one game civilizations rise, while in the second, players battle over whether the great Persian Empire will survive or perish. Both games use simple mechanics to make them quick-playing and to portray a period feel to the players. [Forum]
recreates the sweaty-palms action that characterized the Pacific Theater in World War II in a unique single-player format. A simple solitaire system recreates small firefights (five to ten units per side) over a bevy of scenarios, including beach assaults, riverbank defense, random jungle patrols, raids on AA Gun emplacements and radio stations, and a campaign linking the missions together. Blind chit draws and die rolls, combined with artfully crafted charts create an impressive “artificial intelligence,” imbuing the game with true fog of war. [Forum]
Old School Wargames presents a new hex and counter game by former Marines John Poniske and John Poniske Jr. on the Battle of Belleau Wood. The game uses a card driven command system. Units have identifiers but no combat factors for a truly diceless combat. Your command cards played and your movement of troops determine casualties. Playable in 2 hours for 2 players.
Napoléon 1807 is the latest installment of the CONQUERORS Series using the same mechanisms from Napoléon 1806. Very well received by gamers, this tabletop war game is for either young conscripts or seasoned grognards.
Freeman's Farm: 1777 is an Old School War Game with an Old School look! This is the first game in our new Battle Formations game series. These games are a new game system centered around battle formations and have been designed for solitaire and two players. In solitaire mode players can play as either the American or the British against the solitaire player game engine. Created and Designed by Maurice Suckling. An innovative card driven board game on the Battle of Freeman's Farm. 1-2 players. Playable in 1 hour. [Forum]
Cargo Express is a fast-playing train game where two to four players take over the roles of train entrepreneurs, accepting orders and making contracts to transport goods along a shared rail line. [Forum]