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a two-player, card-driven game simulating the War of the Austrian Succession. One player represents the Austrian interest and the other player represents the challengers to the Austrians, the Bavarian rival for the Imperial title, Charles Albert and his supporters. This game continues the series pioneered and excellently portrayed by Don Herndon’s No Peace Without Spain! and expanded upon by Nine Years: War of the Grand Alliance 1688-1697. The basic NPWS system is ported to APW but expanded and adapted to model the campaign. [Forum]
covers the two major attempts to capture the Confederate Capital City. Gates of Richmond covers the Seven Days Battles with Robert E Lee facing down George McClellan. If It Takes All Summer is Ulysses S. Grant’s overland campaign of 1864, which added the names of Wilderness, Spotsylvania Courthouse and Cold Harbor to Civil War history. Each game can be picked up and learned in under 30 minutes, and played entirely through in 4 hours or less. The cards, leaders and Wilderness/Magruder tables add a level of chrome and history to the games without making them difficult. Combined with the hidden strengths and dummy counters, no two games are ever the same. [Forum]
People Power: Insurgency in the Philippines, 1983-1986 is volume XI of the highly-praised and popular COIN series originally designed by Volko Ruhnke. This is one of only two games in the COIN series that feature three separate factions, instead of the customary four. For players new to the COIN Series, or for those looking to teach the the series to their friends, People Power will serve as an excellent introductory game. It was designed for simplicity and quick play, utilizing many of the basic COIN Series mechanics. [Forum]
Flashpoint: South China Sea is a two-player strategy game that simulates the complex geopolitical contest currently taking place between the United States and China in a disputed region of the South China Sea. The game is driven by a card deck that captures developments ripped straight from today’s headlines, bolstered by cards with a context-setting reading of recent history, and a set of speculative cards capturing a diverse range of potential future events.
1862: Railway Mania in the Eastern Counties is an '18xx' game, one of many rail games by different designers inspired by Francis Tresham's 1829. Although it shares many traits in common with the other 18XX games, it has several unique features is set in this cauldron of railway construction. Players will vie to start railway companies, invest money in railway shares, and attempt to run the railways they control for personal gain, trying to keep them afloat in changeable economic times.
Hastings 1066 is a short card game for two players using a simple “board” and cards representing the units. One player is the Saxons (English) led by Harold Godwinson (King Harold II); the other is the Normans, led by William of Normandy, later known as William the Conqueror because he was lucky enough to survive and win the battle. [Forum]
The Europa Incident is a science fiction boardgame from 2 to 4 players, about the control of the most strategically and economically useful sites in the Main Asteroid Belt of our Solar System by mega-corporations, transnational agencies, and armed organizations. The game rules allow players to control and expand an area of space within the asteroid belt, interfering with opponents and seeking dominance of one or another Faction through war operations.
A complete Second World War at Sea boxed game. Tropic of Capricorn is a complete boxed game bringing our alternative-history Second Great War story arc to the shores of South America. Argentina, assisted by Chile and Britain, faces off against Brazil in a naval war in the South Atlantic. [Forum]
UBOOT The Board Game is a real-time tabletop game of WW2 submarine warfare. An underwater cooperative war thriller that allows 1 to 4 players to assume the roles of the Captain, the First Officer, the Navigator, and the Chief Engineer on board of a type VIIC U-boat. The game is enhanced by a companion app, allowing for an unprecedented level of realism, as well as a challenging enemy A.I. which will push your skills to the limit. The action unfolds both on the strategic and the tactical scale, always demanding teamwork, efficient crew management, and quick situation assessment.
Worthington is offering a limited edition 250 print run of War Along the Chesapeake, Volume I in the 3 volume set on the War of 1812. Act quickly as they are almost sold out! [Forum]