- CounterFact, Issue 10: Operation Pincher (new from One Small Step)
features the insert game, Operation Pincher: Stalin's Drive In the Middle East, 1949 – What If? This is a speculative history wargame that allows two players to investigate the strategic parameters that would have been in place in southeastern Europe and the Middle East had Stalin attacked there at that time (most likely in conjunction with a drive off map) into Western Europe. [Forum]
- The Second World War Review [video]
- War In The Megacity Review
- Huzzah! 2: Dark Woods, Dreadful Fields (One Small Step @ Kickstarter)
- Arc of the Kaiser’s Last Raider (new from One Small Step)
Arc of the Kaiser's Last Raider (Last Raider for short) puts you in the position of a writer of pulp fiction during the 1920s in which you are trying to complete an adventure fiction novel set some time during World War I on the high seas. You, the writer, are trying to construct a story arc in which the narrator of your novel, the commander of a German high seas raider in 1917, is trying to find a lost secret somewhere in the South Seas which, if he can return it to a port in Europe, will change the course of the World War raging in Europe. This objective is represented by an Objective card. [Forum]
- The Second World War Replay
- War In The Megacity Unwrapping [video]
- Stalin’s Final War: 1953 What If? (One Small Step @ Kickstarter)
Stalin’s Final War: 1953 What If? (SFW) is an alternative history wargame intended to investigate the strategic parameters that would’ve been in place during the first 10 weeks of operations had that dictator lived long enough to put in motion his plan to start World War III in 1953. Had he lived, the most likely start date would’ve been one closely coinciding with the signing of the Korean War armistice in July (in order to achieve a surprise effect). [Forum]
- CounterFact, Issue 9 (new from One Small Step)
featuring the insert game, War in the Megacity (WMC), a simulation of hypothetical near-future battles fought in metropolitan areas with populations of 10 million or more. The objective is to show the spectrum of operations--conventional, special operations and unconventional--in this type of fighting on the grand tactical level. There are two sides, both controlled by one player, in WMC: the Insurgent player, who wants to seize control of the city. Opposing him in that effort is the Government player. The Infowar Index is central to play. Each player has an Infowar Index, which indicates how successful his is in achieving his goals--representing the amount of overall public support each side is getting. [Forum]
- Folio Series 2: Green Beret (new from One Small Step)
1964-5 in the Central Highlands of Vietnam, in the period before the first United States Army and Marine units arrived to bring the war into a new phase. Montagnard tribesmen of the Civilian Irregular Defense Groups, raised, trained and advised by Special Forces A-teams, try to prevent the Viet Cong and North Vietnamese Army from controlling the population and opening supply routes to the coast. The game focuses on processes of progressive recruitment, population control, evasion and detection. One 17x22" area-movement map of the Central Highlands region, 140 double-sided counters, company to regiment scale. [Forum]