DRIVE ON PARIS Game Rating Commentary

Most Excellent
3.62

"Fast-moving and fairly simple to get into. Some clever mechanics allow the game to avoid the "Iron Maiden" rules the campaign might otherwise merit. This involves a tradeoff or two but nothing that can;t be swallowed. Some discussion about the relative combat factors of the two armies. Possibly a trifle lengthy to play in one session."

"DRIVE ON PARIS is the total package: easy to get into (SCS system), excellent graphics, ample chrome, challenging ftf gameplay, good solitaire, and tremendous fun. Kudos to The Gamers for releasing this clever and well tested design. If you already own other Western Front games, or even if don't really care much for WW1 themed titles, still rush out and pick this one up. Simply Superb!"

"Best game of the SCS series so far."

"A very nice and clean game which gives you a feel for the situation that can't be beat! It's fast playing and very easy to get into given the 6 pages or so of series rules. The game rules are somewhat longer but mostly deals with specific unit types, siege guns, HQs and such. A must buy!"

"Nice components, a system of series rules that are standard enough for newbies to quickly get into play, a VERY bloody CRT, and a tastey situation all add up to a fine game. My first run through was a first time play of the system--the situation is definitely worth the investment in the game, though the playing time moved my rating down one notch."

"Looking through the rules (series and DoP), countersheets and maps, I'd say that Drive on Paris is an interesting game to introduce people to WWI wargaming. Like all SCS games, DoT has a simple set of rules, is easy to cut out and set up, as well as play in a single afternoon or evening. It's not greatly inovative, but a good stable system applied to a new period in history."

"Sorry, this one just doesn't do it for me. While some find Gamers graphics state-of-the-art, I find they lag behind the excellent stuff done by other companies. The rules are simple, but like most SCS games, this can take forever to play. Poor trade off, and doesn't live up to its "fun out of the box" expectation. The units are cooking cutter and the CRT is what I call a "blatant plot device." Honestly, I think I've been spoiled by the Gamers more detailed series, as I'd probably not have liked this regardless of who made it (expectations from the Gamers). Nothing will live up to the SCS classic: Ardennes!"

"My first exposure to The Gamers' SCS series, and a wonderful intro to this line. I find the game is tense, finely balanced and demanding of both players. It's won a place in my heart for certain. One of the rare games that combines spare rules, a real feel for the campaign being simulated, and great playability. Get a copy while they last!"

"DoP is my first game from The Gamers and I'm impressed. The components are top-notch and the rules are tightly written. DoP provides a tense struggle as both sides are attacking and defending. A very fun game to play."

"I'm not sure I'm completely sold on the two games in one approach, with side by side offensives in opposite directions...it's a bit forced, but it does make play flow historically without tons of rules. Overall, this is another great SCS game in any case, probably just below SPII and Afrika for me."

"Great game. Good looking, fun to play, worthy successor to 1914 (AH)."

"Good feel to the opening moves of WW I. CRT is kinda 'bloody'. Nice touches such as the big siege guns and the special KG units for the Germans. The French have the famous Paris taxi's for transport on two turns. Excellent graphics on both the map and counters. Rules are well organized and the game specific rules for the SCS series are well thought out."

"Great game! I love the topic and this is by far the best treatment of it. The key is not simply the FDL but giving the French a chance to win in the East."

"SCS hits new heights - the best game of 1914 ever."

"Usually, I agree with Dean Essig when he gives priority to gaming and playability. The SCS games, though sometimes a little superficial, have always given to me a lot of fun and some of them are amongst my favorites. But this time, it's going to far. Drive on Paris is indeed a game but alas not a war-game. I have the feeling that Dean just wanted a new (i.e. never treated before) subject for his SCS and twisted it so it can fit in the box. The most obvious evidence being the "adapted" exploitation rule. Some flavour 1914 tasteless rules put into the mix and that's it, brand new game. New only in name, as it looks more like an old Tactics II updated than to a 2000 era wargame. When we add to this an undemocratic prize/quality ratio (aesthetic isn't enough anymore), it leaves me with a pretty bad taste in the mouth."

"This is a remarkable game, set at an almost optimum level of detail, historical accuracy and sheer playability. It is as if the old standard SPI rules had been done properly (the CRT is gut-wrenching, and the odds calculations defeat the Perfect Planners). The game can change with horrifying suddenness but never ceases to be broadly believable. I would not go to four stars because I did not feel that the fatigue of the flank German armies was there, but it is a remarkably good game on its topic for all that. It has a wide range of scenarios making it of value to all gamers."


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Copyright © 1999-2002. ConsimWorld.COM. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission is prohibited. Web Masters are encouraged to link directly to this page, this URL is not subject to change. For general site information: kranz@consimworld.com


Headline News | Archives | New Products
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Copyright © 1999, 2000 ConsimWorld.COM. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission is prohibited. Web Masters are encouraged to link directly to this page, this URL is not subject to change. For general site information: kranz@consimworld.com