| GRUNDWALD 1410 Game Rating Commentary |
2.20
"A simplified but not uninteresting version of a battle very few people know much about. Not much on visuals - the counters sport day-glo colors, which look a tad anachronistic - but a good day for the crash and bash crowd. Lots of units (all cavalry) pounding away at each other, and enough tough decisions (portrayed by accessible rules) to keep the player in you happy."
"Much as I would like to see Command back on their feet producing decent games I found this title very disappointing. Whilst it results in a balanced game I found it bland with little or no period feel."
"The game has one truly novel mechanic, which is that the player with the initiative chooses the order of the phases. This made the game quite interesting to play, as a game. But I couldn't imagine what it was simulating, so it felt artificial to me."
"Despite the uninspired graphics (Teutonic knights with red crosses on their shields, indeed!) and the absence of any infantry, my initial skepticism turned to considerable enjoyment. The game's initiative system works very well and allows several approaches to play. A subtle system that bears repeated play. I have played it three times with two different opponents and both said they would play again...a rarity in a magazine game!"
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Copyright © 1999-2002. ConsimWorld.COM. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission is prohibited. Web Masters are encouraged to link directly to this page, this URL is not subject to change. For general site information: kranz@consimworld.com
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Copyright © 1999, 2000 ConsimWorld.COM. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission is prohibited. Web Masters are encouraged to link directly to this page, this URL is not subject to change. For general site information: kranz@consimworld.com