Deep War is a fast-paced strategic card game set in World War II. You will be able to personify the greatest commanders and deploy units, infused with the essence of history, from Army, Aviation and Navy... all together, like never before.
Dual Powers: Revolution 1917 is an area control strategy game for 1-2 players. Each player directs the forces of the conservative Provisional Government or the socialist activists of the Petrograd Soviet in a struggle for power and influence that will shape Russia’s future and either launch or suppress the impending civil war.
after a hiatus the magazine is back and better than ever. Issue 12 will ship in June. Chalk full of articles with 132 pages total, the insert game is Nightdrop 2: Pegasus Bridge [Forum]
the all-new Pacific Victory is an exciting, fast-paced game simulating the Pacific Theater of WWII. Units are represented by wooden blocks which remain upright and hide the type and strength of the unit. A fusion of Columbia's older "Front" system and its newer "Victory" system, the game focuses on the grand strategy of the Pacific war. [Forum]
The French & More! is the first expansion for the Commands & Colors Tricorne – The American Revolution game. The kit adds ten new battles, adding the French army to the mix and expanding your existing forces. Of course, the two major land battles involving the French Army are included in the scenarios: Savannah and Yorktown. The expansion also takes a detailed look at the Battle of Brandywine, along with the battles of Springfield, Kings Mountain and Pell’s Point. New terrain tiles, additional blocks, stickers and larger, molded dice, are all included so you can play these new American Revolution War engagements. [Forum]
DVG's Warfighter WWII series hits the beaches in the Pacific and expands the War in Europe! New stretch goals added. [Forum]
Swords & Sails is an epic conquest and diplomacy game about leading your armies and fleets through medieval Europe in 1000 AD. Players control one of these factions in a bid to conquer Europe. Muster armies and assemble fleets, build more cities, make and break alliances, spy on your opponents, and go to war to conquer all of Europe.
Rostov ‘41 is a Standard Combat Series (SCS) game covering the bold—some would say “foolhardy”—dash by Army Group South to take Rostov in the late fall of 1941. Amazingly, the attack succeeded, resulting, however, in the Germans being isolated at the end of a logistical shoestring. The regrouping Red Army, stung from a long series of defeats, saw this as the perfect opportunity to launch its first coordinated attack of the war, thus paving the way for the Moscow Counteroffensive just a few weeks later. [Forum]
standalone game and volume 2 of the Red Poppies Campaigns series that simulates Austria-Hungary's last independent victory against the Russian Empire in World War I. In November 1914, Russia's 3rd Army pressed on Krakow, the center of Austrian Poland, while the Russian 8th Army threatened to break through the Carpathian passes into Hungary. Design by John Gorkowski, this is World War One tactical combat at its finest! The Limanowa battlefield is presented at 200 meters per hex. [Forum]
170CE. Plague ravages the Empire. With the Legions depleted by disease and spread thin across the endless frontier, opportunistic Germanic tribes and fierce Sarmatian raiders strike across the Danube deep into Imperial territory. This debut game from filmmaker and designer Robert DeLeskie was created for BoardGameGeek's annual Wargame PNP Contest, where it was crowned the Overall Winner. Additionally it won all but one of the other categories in which it competed, including Best Rules, Most Original Concept, Best Solitaire Game, Best Strategic Scale Game, and Best Short/Quick/Small Game. [Forum]
a tactical level two player game covering one of the pivotal battles during the War of Spanish Succession. One player takes the role of Marlborough, commanding the British and Allied forces, and the other of Tallard, leading the Franco-Bavarians. At Blenheim Marlborough found himself confronted by a superior Franco-Bavarian force in a strong defensive position. Like Hannibal's great victory at Cannae, Blenheim was won by the successful implementation of a bold and imaginative plan. [Forum]
Lines of Battle is an exciting new game system by David Kershaw that simulates Napoleonic battles at the tactical level. Albuera 1811 is the first game in a planned series of Lines of Battle Games. A two-player game with units that represent the Spanish, English, French and Portuguese forces at the battle, Albuera 1811 is played on an area map. [Forum]
1985: Under an Iron Sky is the spiritual successor of The Next War by SPI: an operational, highly detailed simulation of a NATO – Warsaw Pact conflict in Central Europe. Being a so-called “Monster”, 1985 is not exactly a beer and pretzel game. Rules include every aspect of modern warfare, leaving little or nothing on an abstract level: air war, helicopters, electronic warfare, special forces, revolts, nuclear and chemical warfare...you name it. In order to survive, both sides must keep a constant eye on the front line, the rear areas and on the sky above. [Forum]
Korea: Fire and Ice is the first game in a new system called Operational Scale System by game designer, Adam Starkweather. This system will cover large scale combat from World War Two into the modern era. The scale for the system is 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit. This is a breathtaking game in both size and scope, featuring three maps and two countersheets that you won't want to miss! The game includes scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players who want to experience it all. [Forum]
featuring the insert game, The Luzon Campaign, 1945, designed for solitaire play, which covers the fighting across the main Philippine island of Luzon early in 1945. The first turn represents one week, each turn after that represents half a month. Each regular hexagon represents 6.75 miles (11 kilometers) from side to opposite side. You, as the single player, actively commands the invading US forces, while the rules direct you in the deployment of the defending Japanese. [Forum]
the insert game, American Civil War, gives players a chance to change the outcome. The Confederate player must maintain a viable economic and political core, while the Union player attempts to divide and conquer the southern states. Victory is checked every turn: Union progress can have political consequences or possibly end the game if either player fails to achieve expectations. [Forum]
featuring the insert game, Mike Force, a solitaire wargame covering US Special Forces Operations in South Vietnam’s I Corps and adjoining areas of Laos during the Vietnam War. You play the Free World forces (US, ARVN, Laotian) while the game system controls the Communists (NVA, VC). [Forum]
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