Posts tagged decision games

Red Dragon/Green Crescent — Asked by Anonymous

Looking for information on this game I’m guessing? Check out the BGG Page or CSW Forum. Thanks!

 

d-day at omaha — Asked by Anonymous

Sometimes I receive questions that simply list a game title (see above). I’m not sure how to best respond to these requests. Is it a call for game replay articles, reviews, errata, etc? Sorry…not sure how to best handle these, other than to say one can find individual game discussion topics on most games on the CSW Forum. Example: for D-Day at Omaha, one can go here: CSW Forum topic or BGG Page. Questions that can be more specific are always helpful. Thanks!

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World at War #35: Strike North

New from Strategy & Tactics Press.World at War #35 featuring the insert game, Strike North, presumes that Imperial Japan has decided to invade the Soviet Union in 1941, instead of going to war with the United States. Conceptually, a Japanese invasion of the Soviet Union would be in conjunction with the German attack on the USSR (Operation Barbarossa) on 22 June, 1941. The strategic possibilities of this alternative course are incredible; The Soviets will be under the pressure of fighting a two-front war. However, by following this strategy, the Japanese would be temporarily abandoning their planned invasions of the resource regions of the East Indies and beyond, leaving Japan less than a half-year of oil to sustain their war effort. 

The map shows Northeast Asia as it was in 1941, with each hex on the map equaling roughly 37 miles (60 kilometers) from side to opposite side. Each game turn represents one month of operations. The units are brigades, divisions and corps. Components: One 22” x 34” map & 228 counters. Price: $30

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Brothers in War Airing and Game Tie-in

Brothers in War airs tomorrow on National Geographic Channel and we wanted to recognize that the DG release, Vietnam Battles: Snoopy’s Nose was based directly on this documentary, as cited by the designer, Eric Harvey (whose father  served in the same Charlie Company Unit in Vietnam).

   

Central Command Review

Arrigo Velicogna @ Forward HQ

Modern War #10: Target Iran

New from Strategy & Tactics Press. Modern War issue #10 featuring the insert game, Target: Iran, is a solitaire simulation of a hypothetical US-Coalition-Israeli attack on Iran to destroy weapons of mass destruction (WMD) and other critical targets. The game begins with a “strategic” phase wherein the player conducts reconnaissance, cyberwar and mobilization (the purchasing of assets) for the actual attack, and then an “operational” stage, which is when your attack is actually executed.

The game metric of determining victory or defeat is the price of oil. The player mobilizes Coalition forces by expending oil “points” which, in turn, will raise the price of oil. Various other game events will cause the price of oil to fluctuate. If the price of oil goes too high, the player has lost the game. Components: One 22” x 34” map & 228 counters. Price: $30.

   

Strategy & Tactics #285: Duel on the Steppe

New from Strategy & Tactics Press. Duel on the Steppeis a simulation of the Winter Campaign in the Ukraine, from 29 January to 17 March, 1943. Known as Operation Star and Gallop, the Soviets arrayed their incredible numerical advantage against some of the best units in the German army. This game uses the same rules system as Sedan: The Decisive Battle for France, May 1940 (World at War #24), and Tobruk: Operation Crusader, Nov-Dec, 1941 (Strategy & Tactics #278), but is modified appropriate to the scale and the theater. Here, the Soviets have air superiority, albeit somewhat uncoordinated. 

Duel on the Steppe includes one counter sheet (228 counters), and one map of the Ukraine area of the Soviet Union (approximately 260 miles, or about 418 kilometers), each hex representing about 6.5 miles (~10 kilometers). Unit sizes vary from kampfgruppes to corps, the latter which can be broken down into smaller formations for more operational flexibility, or simply to absorb casualties. Price: $30.

   

World at War, Issue #34: British Guards Armour

New from Strategy & Tactics Press. World at War, issue #34 is a special edition featuring the insert game, British Guards Armour, part of The Famous Divisions series. It brings tactics to an operational simulation and recreates four battles from 1944-45: Operations Goodwood and Veritable, Bonninghardt Ridge and Joe’s Bridge. The system offers a new concept: play is governed by drawing “Event Chits.” Combat isn’t simply resolved by comparing attack and defense strengths, but is modified by chit-draws that introduce elements of chaos. Price: $50.

  

Modern War, Issue #9: Kosovo 1999

New from Strategy & Tactics Press. Modern War issue #9 featuring the insert game, War by Television: Kosovo 1999. This “what-if” simulation looks at what If the US & NATO had Invaded Serbia in the late summer or early autumn of 1999 to settle the Kosovo crisis. WbT is a two -player wargame of low-to-intermediate complexity that posits this might-have-been war lasting about a month, about the maximum time before the invaders’ diminishing supplies, and their loss of the political will necessary to continue the fighting, would force a truce if victory had not already been achieved in the field. Price: $30

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Strategy & Tactics, Issue #284

New from Strategy & Tactics Press. Jackson’s Shenandoah Valley Campaign is loosely based upon the Twilight’s Last Gleaming (2) rules system (S&T #225), and simulates the movement of Gen. “Stonewall” Jackson’s army into the Shenandoah Valley in 1862, raiding the Union forces and allowing Jackson to move out to reinforce Gen. Robert R. Lee’s forces outside of Richmond to participate in the Seven Days Battles that decisively defeated the Union Army of the Potomac. One player plays the Union, and the other player plays the Confederate. The Confederate player will primarily be the attacker, but an observant Union player may have plenty of opportunity to counterattack.

Each combat unit generally represents 250 men or two artillery pieces; however, adjustments have been made to reflect individual unit levels of élan, proficiency, command control, etc. Each game turn is equivalent to one hour of actual battle time. The distance from side to opposite side of each hexagon on the map is equal to 300 yards. Price: $30.

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Full Game Report of RAF: The Hardest Day Scenario (with Advanced Rules) by Jose Ruiz [watch @youtube]

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