Posts tagged decision games

Decision Games 25th Anniversary Sale

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Decision Games is celebrating 25 years in business and in honor of this milestone Doc Cummins has put together a retrospective of DG’s 25 years in the gaming industry. Read Part One - The Pre-History of Decision Games now and watch for the continuing story over the next 25 days. Decision Games is also holding a 25th Anniversary Sale and will have one DG Box Game on sale at 25% every day for 25 days.

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Trajan review by Marco Arnaudo [watch @2d6.org]

   

Modern War #5: Drive on Pyongyang

New from Strategy & Tactics PressModern War, Issue #5 featuring the insert game Drive on Pyongyang. Designed by Ty Bomba, this an updated “what-if” simulation of the fighting that might occur on the Korean peninsula if the US-led anti-terrorism Coalition launches a ground war to finally settle with the Pyongyang regime. The game is a two-player wargame of low-to-intermediate complexity that postulates this might-be war lasting about a month. We believe that’s about the maximum time before the Coalition ground force’s diminishing supplies, coupled with a loss of the domestic political will necessary to continue the fighting, would bring about a settlement if victory were not achieved in the field. Price: $30.

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World at War #29: Norway 1940

New from Strategy & Tactics Press. World at War, Issue #29 featuring the insert game Norway 1940. An operational level wargame based on the German campaign to conquer Norway. The operation was a combined naval-air-land campaign in which all elements of military power were utilized. The historic campaign saw a German victory, but at the cost of much of the Kreigsmarine. Norway, 1940’s system is based on S&T’s award winning Red Dragon Rising system. It has been crafted to present the campaign as a unitary vision rather than a strictly sequenced process. The action can alternately telescope or expand, representing periods of rapid activity alternating with the slower process of building up forces. Price: $30.

   

Modern War #4: Six Day War, 1967

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New from Strategy & Tactics PressModern War #4, featuring the insert game Six Day War: 1967, designed by Joseph Miranda, is a wargame of Arab-Israeli War of June 1967. There are two players in the game, each commanding a Front of the Israeli Army against various Arab opponents. One commands the Sinai Front; the second commands the Eastern Front. Each player also commands the Arab forces facing the other player (his opponent.) The game is designed in this manner owing to the massive qualitative superiority of Israeli forces in this war. The assumption of the game is that an Israeli victory was generally inevitable, so the intent is to place the players in a situation in which they have to compete with each other on both sides to win the greatest possible victory on their own Front. Price: $30.

   

World at War #28: Green Hell

New from Strategy & Tactics Press. World at War #28 featuring the insert game, Green Hell: Burma 1942-45, uses the popular Fire & Movement system (DG Folio Series) to examine two different situations in Burma during World War II: Operation Thursday and The Battle of the Admin Box. Operation Thursday simulates the British glider-borne assault into Burma in March 1944, after Gen. Slim ordered Gen. Wingate to land behind the Japanese lines to support the Allied offensive in Burma, particularly Gen. Stilwell’s advance to the strategic town of Myitkyina. The Battle of the Admin Box is a simulation of the Japanese infiltration that surrounded the Indian 7th Infantry Division, and was also moving to trap the Indian 5th Infantry Division in order to annihilate both before the arrival of the Indian 26th and British 36th Divisions from the north. Holding up the entire Japanese plan was the headquarters area of the Indian 7th Division, which formed a defensive perimeter known as the “Admin Box” in the village of Sinzweya. Issue Price: $30.

   

S&T #278: Tobruk 1941

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New from Strategy & Tactics Press. Strategy & Tactics issue #278 which has been upgraded to a new 84 page perfect bound format and featuring the insert game, Tobruk 1941. Tobruk uses the same system as Sedan: The Decisive Battle for France, May 1940. Tobruk is a simulation of British Eighth Army’s Operation Crusader, the attempt to relieve the Tobruk garrison during the period from November to early December 1941, with each turn representing two days. The units in the game represent regiments (228 counters), and operate according to a chit-pull divisional-command activation system. Movement and combat are randomized by each division’s potential activation, such that the general course of play goes a long way toward simulating the fog of war in a simple yet realistic manner and without the need for special rules. As a new addition to this system (not present in Sedan), to simulate the more pronounced effect of long-range anti-tank guns in desert terrain, units with AT capability are identified, and they’re given the capability to engage enemy armor as it approach, just as the infamous 88s did at Hellfire Pass. Price: $30.

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World at War #27: Operations Olympic & Coronet

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New from Strategy & Tactics Press. World at War issue #27 which features two insert games, Operations Olympic & Coronet. An update of the Olympic solitaire game first published in S&T along with the second complete game covering the planned follow-up invasion: Operation Coronet. The Olympic map has been updated to reflect better understanding of the tough and, in places, impassable terrain as well as the potential landing sites. The Coronet map shows the flat, wide-open Tokyo plain. The counters have also been updated with new information about the Japanese order of battle, especially their plan to move 36th Army to Kyushu as a counter- invasion force. This Special Edition package includes two full-sized (22x34”) maps of the two invasion areas and 560 counters. Both games can be played solitaire or two-player. Price: $50.

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DG Releases 8 Folio Series Games

New from Decision Games. Introducing eight new additions to their Folio series line of boardgames. The Standard rules are divided into three sets, Battles of the Ancient World for ancient conflicts, Musket & Saber for 19th century battles, and Fire & Movement for World War II to Modern campaigns. New systems cover World War I, Pike & Shot, and Battles of the Medieval World. These quick play games are challenging enough for even the experienced gamer and yet easy enough to play with any newcomer. Most folio games have a 17” x 22” map and 80-100 counters so set-up takes only a few minutes and most games take 60-90 minutes to play. The folio games are presented in a folio rather than a box for easy storage. Price: $19.95 for most titles with bundle discounts available.

The 8 new titles in the line include:

 

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