Posts tagged game review

Line of Departure #75

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New from Jim WerbanethLine of Departure #75 is a theme issue, covering Americans at War.  The articles inside cover:

  • Rebel Raiders on the High Seas (GMT) — Review
  • Squad Leader Series (Avalon Hill) — Analysis
  • Hamburger Hill and Operation Solace (Command magazine) — Analysis
  • Red Star/White Star (SPI) — Scenarios
  • The Vicksburg Campaign (TPS) — Preview

[Order here]

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Combat Commander Expansions Review

Robert Delwood @ Armchair General

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Waterloo – An Utter Waste of Time

Paul Comben @ The Boardgaming Life

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Several Ways with The Hundred Days

Paul Comben @ The Boardgaming Life

This is a  a light look at all the Waterloo campaign games I have owned and played over the years. I have tried to include just about anything with at least some campaign element to it, but pure recreations of the climatic battle are not present – so no Wellington’s Victory or The Thin Red Line etc.

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Hell's Gate - A Boardgaming Way Review

Mitch Freedman @ The Boardgaming Way

What you get in Hell’s Gate is a really good introduction to war gaming and a really, really good lesson in reading the rules. Plus an innovative play sequence, which should drive old hands up the wall until they go back and really read the rules and understand what they are trying to do.

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Hoplite Review

Sean Stevenson @ Armchair General

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Iron and Oak - A Boardgaming Life Review

Mitchell Freedman @ The Boardgaming Life [related story]

Iron and Oak is a game of naval combat, with several  scenarios in the “brown water” rivers and bays where navigation can become a problem. So can the enemy forts that go on the edge of the map and can use plunging fire on the ships below.

Players might run into shoals and have to get their ship re-floated, or they could encounter mines or other obstructions, or powerful currents which can carry their ships where they don’t want to go. There are damage control parties, tables of critical hits, and – perhaps most important – die rolls which determine not only the results of combat, but whether a captain can move his ship at all.

Bad captain, green crew, shallow water…what could go wrong?

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Bobby Lee review by Marco Arnaudo [watch @youtube | related story]

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Thunder Alley Review

Charlie Theel @ 2d6.org

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World at War: Operation Garbo Review

"Operation Garbo is a fine addition to the World at War series, and a surprising one to boot. I wouldn’t have expected a Swedish-Soviet conflict to be interesting, but Lock ‘n Load managed to make it so. With smaller maps and thicker terrain, unit movement is much more linear and difficult to manage effectively, and lots of scenarios devolve (as they should) into enjoyable slugfests full of bad Russian and Swedish accents.”

Michael Eckenfels @ grogheads.com

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