The move to the east front necessitated some system tweaks… In addition, I made some very simple and/or subtle changes to increase the realism even more, with little or no rules overhead added.
Jim Krohn @ CSW Forum
With the holiday season, I’ve had some time to get more stuff on the table than I have in a while - all solo, alas.
We were not making silly-ass games to amuse our contemporaries amongst the baby boomers. Nor to allow gamers to “roll some dice and kick some ass”, but to provide valuable insights into historical or contemporary events that we believed the manual simulation made uniquely possible.
David Isby @ CSW Forum
I wanted to do a wargame that put me in Churchill’s chair which then begged the question, what did he worry about and how did he spend his day.
Mark Herman @ CSW Forum
A truly revolutionary concept hides within the newest incarnation of OSG’s Campaigns of Napoleon series: the vedette.
Christopher Moeller @ CSW Forum
I simply love this system. What I like best about the system? It is extremely fun and atmospheric!
Lawrence Hung @ CSW Forum
[Regarding Beyond Waterloo]…I am finding it hard to square a number of the design choices with the design intent, and with what I understand of the history.
David Hughes @ CSW Forum
I have been playing the Classics (Afrika Korps, Stalingrad, Bulge, Waterloo and D-Day) a lot this year. Like many, I dig their short rules, quick play and the whiff of tradition that comes with playing them… I would like to hear your Grognards’ thoughts about the Classics.
The genius of the CWB command system is that it models a whole host of processes that result in confusion, delay, and mistakes with a simplified system that rolls all this stuff into an “order acceptance” process
John Gilmer @ CSW Forum
Everyone, I have a little extra spending money at the moment and a little extra time coming up this summer …any recommendations for a nice, reasonable game I might get? I’m looking for something along the lines of, say, PanzerGruppe Guderian …easy enough rules, y’know? I like WW2 best, but the game could be from any period. I think word of mouth is valuable, so I appreciate your time with this.
…what the activation system is doing is compressing time within the hour as the game progresses with no absolute certainty by the players of how quick or slow things may happen.
Brien J Miller @ CSW Forum
I want a game to 1) be a good game, and 2) have quality components. If it fails on either score, it fails, as far as I am concerned.