Wild Blue Yonder
Component Photos (see slideshow at left) by Scott Mansfield. See Scott's Twitter for more.
LIVING RULES
- Final Rulebook
- Final Campaign Rulebook
- Errata [June 2019]
- Down in Flames Player Aid
- Log Sheets
- Italian Rules
- Spanish Rulebook
- Spanish Playbook
- Sample Aircraft Cards
- Sample Action Cards
- Action Point 1 from The Players' Aid
- Action Point 2 from The Players' Aid
- 1 Hour and 56 Minute Rules Teach and Play Video from Homo Ludens
- Articles on Wild Blue Yonder in InsideGMT:
- Into the Wild Blue Yonder, by Chris Janiec
- Into the Wild Blue Yonder (Part Two): Dogfight Rules and Action Decks, by Chris Janiec
- Into the Wild Blue Yonder: Campaign Rules, Part 1, by Chris Janiec
- Into the Wild Blue Yonder: Campaign Rules, Part 2, by Chris Janiec
- Into the Wild Blue Yonder (Part Five): Land Campaigns, by Chris Janiec
- Into the Wild Blue Yonder (Part Six): Operations and Progressive Campaigns, by Chris Janiec
- Wild Blue Yonder: Tips for Beginners, by David Waldorf
- Wild Blue Yonder: Campaign Training Mission, by David Waldorf
- Wild Blue Yonder Campaign Tutorial (Part 1 of 3): Setup, by David Waldorf
- Wild Blue Yonder Campaign Tutorial (Part 2 of 3): Mission 1, by David Waldorf
- Wild Blue Yonder Campaign Tutorial (Part 3 of 3): Mission 2, by David Waldorf
Description
In 1992, GMT released Rise of the Luftwaffe, the first Down in Flames WWII air combat card game. That game covered the early part of the War in Europe, from 1939 to early 1942. It was followed a few years later by the 8th Air Force expansion module, which added aircraft and campaigns for the latter part of the war.
Since then there have been two more games, two packs of additional aircraft, and a large number of C3i modules for the series. However, the original two games have been long out of print. GMT has considered a number of options to address that, from straight reprints to a base game/ campaign module arrangement. Finally, though, the company has decided to P500 an entire new game covering the war in the ETO from 1940-1944.
Wild Blue Yonder will be a true deluxe Down in Flames product. It will contain over a dozen full campaigns, over 200 aircraft cards, plus all of the necessary targets, resource sheets etc. needed for play. All of this will be packaged in a large box similar to the ones for the Combat Commander games.
Many of the campaigns will be on the same subjects as those in Rise of the Luftwaffe, 8th Air Force and various C3i modules. However, they will not be simple reprints of those campaigns.
In addition, Wild Blue Yonder will contain three different types of campaigns, Land Campaigns, Progressive Campaigns, and Operations (The Schweinfurt Raids, for example). The first type will be the familiar “standard” DiF campaign that players of the system are used to. Progressive Campaigns, though, will give both players a fixed “order of battle” along with reinforcements and replacements that they will have to use throughout the campaign. This will reflect the more attritional nature of these air campaigns.
Finally, the game will include at least one solitaire campaign for players who don’t have an opponent available.
Wild BlueYonder promises to be the best Down in Flames game yet. So strap on your parachute and get ready to take to the skies!
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