1862: Railway Mania in the Eastern Counties
Component Photos (see slideshow at left) by Scott Mansfield. See Scott's Twitter for more.
LIVING RULES
- Final Rules
- Errata
- Solitaire Rules
- Sticker Download for 1862's Payout Track Errata
- Spanish Rules
- Spanish Player Aid
- Italian Rules
ONLINE RESOURCES
- 1862 Solo Share Certificate Tableau Board and Counters Customization from Ones Upon a Game
- 56 Minute Solo Playthrough Video with Mike from One Stop Co-Op Shop
- 4 Hour and 38 Minute Video Playthrough and Roundtable Discussion from Heavy Cardboard
REVIEWS
Description
The year is 1843, and Great Britain is poised to see the country gripped by a new disease - Railway Mania. Rail transportation to link industrial Great Britain together has captured the public imagination, and thanks to a rapidly expanding affluent middle class, more than enough money is available to build that rail net. Scores of new railway companies spring up. With virtually no governmental oversight, many fraudulent or economically unfeasible railways appear, financed by a tidal wave of cash from starry-eyed investors. By 1849 the spectacular railway construction bubble completely bursts, thousands of individual investors are ruined, and the surviving well-run rail lines move into the financial wreckage to salvage the workable lines, continue construction through the next decade, and grow stronger.
Map and Components pictured are from the 2013 LMN&B version
1862: Railway Mania in the Eastern Counties is an '18xx' game, one of many rail games by different designers inspired by Francis Tresham's 1829. Although it shares many traits in common with the other 18XX games, it has several unique features, such as:
- random selection of companies
- three types of trains
- two different ways to finance companies (either by petitioning parliament or by piecemeal capitalization in a stock round)
- allowing companies to run multiple trains over the same track
- the ability to accommodate from 1 to 8 players
- a special homage to the great “Railway King” George Hudson
Although there is randomness in the game setup, no luck takes a part in the game after that. Your success will entirely be due to your judgement and interaction with other players.
A Note on Complexity: 1862: Railway Mania in the Eastern Counties features game mechanics that are intuitive, and the game plays rapidly. Still, this can be a complex game, even by 18xx standards, due to the formidable decision-making required from beginning to end.
Playing Time: 18xx games tend to take longer than most Euro-style games, but this is a surprisingly short one. Experienced, brisk players can expect to finish a game in around four hours or less.
Notes about the GMT Version of 1862: Railway Mania in the Eastern Counties, for those of you who've played a previous version:
- We're not changing anything in terms of game play. This will still be the 1862 game you love, just with better components.
- Regarding the components, besides putting the map on a mounted game board, we'll be using half-size playing cards for the Stock Certificates and trains, and the stations tokens and track tiles will be on the high-quality counter stock like what you'll find in our previous 18xx title, 1846.