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Mounted counters are available for an additional $5

Game Credits:
Game Design: Perry Moore
Game Development: Paul Rohrbaugh
Editing: George Young and Lisa Rohrbaugh
Graphics: Antonio Pinar Pena
Playtesting:
Brian Brennan, Ralph Ferrari, Nello Georgetti, Paul Rohrbaugh, and George Young
BLOOD AND CARNAGE
The Battle of Komsomolskoye

March 6-20, 2000

“We will beat the Chechens to a pulp, so that the present generation will be too terrified to fight Russia again. Let Western observers come to Grozny and see what we have done to our own city, so that they shall know what may happen to their towns if they get rough with Russia.” –General Kvashin, commander of Russian forces at
Grozny and Komsomolskoye.

 


Background

Soon after the Custer-like destruction of the Russian 6th Paratroop company on Hill 776 at Ulus Kert, another major battle in Chechnya was developing. In early March a Russian 200 man security force seized the town of Komsomolskoye (5000 people). Located near the foothills of the Black Mountains. The Chechen forces were already hiding in the foothills and, in desperation, attacked the town with 500 men. This attack quickly forced the Russian security force to retreat.

By the 6th, the Russians laid siege with numerous artillery and MRLS rocket launchers. By the 12th, much of
the town was in ruins and the Russians had only penetrated into the fringes. The Chechens turned the town into a fortress-like strongpoint and were determined to make a stand. A new multi--barrel flame-throwing tank also was also used to clear out the pillboxes and basements. These tanks, called “Buratino”, were used with great effect. By the 17th, most of the town was finally under Russian control once again. By the 20th, it was over. Dead bodies covered the ground amongst the rubble. The town was destroyed.


The Game

Each turn consists of an Impulse Phase that is further sub-divided into two Action Impulses. A new turn begins when all of the Activation Markers (AM) have been drawn from an opaque container. When an AM is drawn, the owning player is the active player for that Action phase. Some Russian AM chits will have a designation on the counter. This indicates that only units having the same designation may conduct an action in the phase. Leaders are exempt and may always be selected to conduct an action if not already marked as Fired or Actions Complete. When a Chechen chit is selected, the Chechen player immediately rolls a D10 die, the result is the number of units that may conduct an action in that phase.

Combat consists of Fire Combat, Indirect Fire and Melee. Units have a Firepower Rating and a Movement Allowance. The game uses various random events to simulate what occurred at the time and victory is based on a points system.

 



 
 
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