CSW Forum *Game Company Support White Dog Games White Dog Games makes boardgames in boxed, folio, print-and-play, and computer-based formats.
Now Available: ALBUERA 1811 Now Available: THE WAR IN THE PACIFIC 1941-1945 Now Available: SOLITAIRE CAESAR: The Rise and Fall of the Roman Empire, 350BC-1453AD Now Available: VON MOLTKE's TRIUMPH: The Fall of the Second Empire Now Available: CRISIS ON THE RIGHT: Plancenoit 1815 (Waterloo) Now Available: MASTER AND COMMANDER: Napoleonic Naval Combat Now Available: SEPTEMBER 1939: The Invasion of Poland (Computer Game) Now Available: VIETNAM SOLITAIRE SPECIAL EDITION Now Available: LOYAULTE ME LIE Bosworth Field, 1485 Now Available: ANZIO: The Fight for the Beachhead, 1944 (WW II) Now Available: WE SHALL FIGHT ON THE MARNE First Marne, 1914 (WW I) Now Available: ALL IS LOST TO ME Pavia 1525 Now Available: SHIELD WALL: Hastings 1066 Now Available: AT NEUVE CHAPELLE (WW I) Now Available: THE CONFEDERATE REBELLION: A Solitare Game of The American Civil War 1861 - 1865 Now Available: DON'T TREAD ON ME: The American Revolution Board Game (Solitaire) Now Available: THE RUSSIAN EAGLE STRIKES BACK: Lodz 1914 (WW I) Now Available: MOLLWITZ 1741: Frederick the Great's First Battle Now Available: RECONQUISTA: The Conquest of Medieval Spain Now Available: N - THE NAPOLEONIC WARS (Solitaire) Now Available: THE LAST STAND: Little Bighorn (Solitaire) Now Available: PICKETT'S CHARGE: The Last Attack at Gettysburg (Solitaire) Now Available: A SPOILED VICTORY: Dunkirk 1940 (Solitaire) Now Available: MRS THATCHER's WAR: The Falklands, 1982 (Solitaire) Now Available: DUEL OF EAGLES, Mars-la-Tour 1870 Now Available: ISANDLWANA: The Computer Game Now Available: GORBACHEV: The Fall of Communism (Solitaire) Now Available: STORM IN THE EAST: Operation Barbarossa Now Available: DOG SECTOR: A Solitaire Game of the D-Day Landing (Solitaire) Now Available: THE WHITE TRIBE: Rhodesia's War 1966 - 1980 (Solitaire) Now Available: THE LION OF KHARTOUM:Gordon's Last Stand (Solitaire) Now Available: NUBIA: Egypt's Black Heirs (Solitaire) Now Available: INVASION OF POLAND 1939 (Solitaire) Now Available: CARIBBEAN STORM Now Available: WORLD WAR ZEDS (Solitaire) Now Available: JEFF DAVIS: The American Civil War (Solitaire) Now Available: 1944: THE WAR IN THE WEST Now Available: THEY FELL LIKE STONES: Isandlwana (Solitaire) Now Available: THE FIRST JIHAD: The Rise of Islam 632 - 750 AD (Solitaire, Ben Madison) Now Available: THE LOST VALLEY: Dien Bien Phu (Solitaire) Now Available: CLAWS OF THE TIGER: The Japanese Invasion of Malaya 1941-1942 Now Available: THE MISSION: Christianity to the Crusades (Solitaire, Ben Madison) Now Available: THE MOST TERRIBLE BATTLE: Borodino 1812 Now Available: INTO THE MOUTH OF THE LION: The Second Anglo-Sikh War 1848-1849 Now Available: IN THE NAME OF JUSTICE: LEWES 1264 Now Available: BONAPARTE IN ITALY: The Castiglione Campaign
Now Available: ANTIETAM
Now Available: IRISH FREEDOM
Now Available: KAISERKRIEG! : The Great War 1914 - 1918
Now Available: THE NIGHT: A Solitaire Zombia Attack Board Game
Now Available: VOLTERS LEAD THE WAY!
In Development: THE MOG (Mogadishu)
In Development: KONNIGRATZ 1866
In Development: GIFT OF THE NILE (Egyptian Empire)
In Development: QUATRE BRAS 1816
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Possible Development: PYRATES! Possible Development: TEXAS 1836: The Alamo and San Jacinto (Two Games) Possible Development: SHILOH
(older msg: 1913)
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Master and Commander Review
MASTER AND COMMANDER
White Dog Games
Designed by: Michael W. Kennedy
Reviewed by Dr. Robert G. Smith, LTC (Ret) Armor for Panzer Digest
When the White Dog Games email hit my inbox advertising VON MOLTKE'S TRIUMPH Fall of the Second Empire 1870, I was excited. But then I saw Master and Commander (M & C). All thoughts of Von Moltke the elder disappeared. M & C is perhaps Miss Katie's favorite movie, so with that, I asked Michael Kennedy about it. I had never got into any of the same themes games such as Wooden Ships & Iron Men. Never looked at them. Never played them. Never owned one. But considering Peter Schultze was involved with it, and the last White Dog Game I got was such a blast and I never had dipped my toes in this aspect of the gaming waters, I said why not? After playing a number of scenarios...I'm still happily afloat!
Components
M & C comes in a thin attractive and sturdy box case style box. The cover states “Quick Play Naploeonic Naval Combat”, and they're right! Within the box you will find two counter sheets, one of the two opposing sides ships, rendered in either blue or green. They are quite attractive. In addition you have the other game markers that add more flavor to the game such as coppered bottoms, Marines, crew quality and other aspects. The two maps are simply clear white hexes. I do wonder why they didn't chose to make them some shading of blue however? In addition, the edition I received was the American War of Independence Edition with over 20 pages worth of additional combat scenarios. I would strongly suggest purchasing that in conjunction with the game.
The Rules
Fifteen minutes. I repeat fifteen minutes, that's all you will need to capture the essence of how to play. It's a lower end game as far as rules. The rules were clean enough that I had no questions whatsoever.
Game Play
It was different for me to play this game for I hadn't a lot of experience to go with it. Sadly, I had my knowledge from watching the movie “Master and Commander” than any game experience. So I thought about it from the stand point of Jack Aubrey - what would Jack do? I came to the conclusion the first lesson is if I'm superior to the other ship or fleet stay away and if inferior, move close in to equalize the disparity. It should not have been, but this was a slight gaming revelation to me, truly putting myself in the way of a broadside (shudder).
Ships are rated from 1st to 6th. Think of the 1st being a dreadnought, as it has a firepower of 10 but it is the slowest at a rate of between two to five. I was unaware of such a disparity in the value of these ships. The Fire Combat Table is pretty simple to use. It is the ship's rated firepower minus the distance to the target. The fire combat coverage illustration neatly defines and answers any possible questions. A hit leads to a step loss. Each turn you can fire from both the port and starboard side during your phasing or moving phase and then again when not phasing.
I came to realize that in a fleet action (the self generated scenarios) I would choose to lead with a ship of lesser value. However, what was hardest for me to get was understanding the importance of the wind gauge and how to play it to your advantage. It costs 2 movement Points (MPs) to move into the wind, but only 1 MP to move with it or to move obliquely to the wind. I suspect you will not want a collision either, which means staying abreast of your movement points. It would seem to me if that event happens you would foul your entire line.
I then learned to analyze the strengths of the two sides in a fleet type action. Sheer numbers are often simply that. That's where the game's aspect of crew quality matters so much in terms of impacting game play. There are five different crew types, ranging from elite to the sum of the earth dragooned from somewhere poor, that possibly modify an individual ship's firepower and movement rate. That elite crew with a +1 modifier to both movement and firepower is a huge impact.
Often I look at scenarios in terms of their greater training value, what can you learn from it? The Battle of Lissa is one such scenario. Upon first glance, you have to wonder about inclusion of such a disparity of forces: three 5th rate veteran British ships and one 6th rate and six French & Venetian 5th rate, with either poor or green crews. It's simply a nightmare for the French Player because in order to win they must have the only ships on the map.
Conclusion
Light, fluffy, fun and addictive of the where you say, ah, you know, we have enough time to set up and bang out a small scenario. Lot of value here with M&C in terms of sheer number of solid scenarios and some very fun if perhaps unbalanced ones. Surprisingly, for such a "light" game, it captures and well reflects the key tangible lessons of sea combat of the Napoleonic period. It's the first sea warfare game of this period of naval warfare I have played and I cannot think of any better introduction, says this experienced gamer who has now got his feet "wet". Recommended.
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Mrs Thatcher's War
Ben Madison is shown here at the San Carlos Museum located on the Falklands. Ben traveled there in part to research Mrs Thatcher's War.
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Begins planning new game designs based on travel planning... :sillygrin:
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Tax Deductions! You don't think I frequent Gettysburg just for the fun of it, do you? :eyeroll:
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Begins planning new game designs based on travel planning... :sillygrin: Terrible Swift Cote d'Azur Advanced Squad Resort COIN Monte Carlo
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I'll personally do 'Gettysburg Ghost Tours,' but you gotta bring the babes!
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Game Research Travel
[Miller, Roger]
Begins planning new game designs based on travel planning...
Hey -- I went to the Falkland Islands last year to do research for my forthcoming White Dog game on the Falklands War!
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....and took your executive assistant Miss Rita Chevrolet too?
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Personal Assistant
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Putting the personal in personal assistant.
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WIP (China)
A couple of gamers have asked me about how WIP simulates the Japanese invasion of China.
“Simulates” is perhaps the wrong word. The war in China is dealt with in an abstract/simple way. Essentially, the idea is to reflect the loss of resource to the wider Pacific Theatre by the need to maintain/reinforce units on the mainland. This is achieved by a simple mechanism which punishes the Japanese in terms of resource points if they fail to do so.
The Rules also allow the Allies to assist/reinforce the Chinese with the objective of increasing Japanese losses, thereby obliging the Japanese to commit more troops to the conflict.
Theoretically, the Japanese can knock China out of WIP by occupying Chongquin. Whether or not historically this would have brought about a Chinese surrender is debateable; but, we wanted to give the Japanese a strategic option to devote substantial forces to China early in the game with an aim of pacifying that front quickly, and thus remove the obligation to feed troops into the fray for the remaining turns.
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Mrs Thatcher's War
Progress is being made on the exciting new title by award-winning designer Ben Madison ( Don't Tread on Me!). Mrs Thatcher's War is a game about the 1982 Falkland's War between Argentina and Great Britain. Below is a draft of the strategic reference map that will come with the game along with the main game map itself. Ace game map artist Tim Allen is providing the map art for the game.
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Is this a solitaire game?
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Mrs Thatcher's War
Yes, it's a solitaire game. Its air/naval system is similar in some respects to Don't Tread On Me (but stripped down considerably -- and with aircraft instead of ground units). The ground war resembles the States of Siege system with three paths converging on Stanley, along which the British advance.
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MTW
This sounds very interesting and is a topic that I really don't have a dedicated game. And being solitaire I'm looking forward to it.
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Falklands Game
Dave, would you be interested in playtesting it?
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One would play which side?
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You play the poor, downtrodden Argentinians.
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(newer msg: 1429)
CSW Forum *Game Company Support White Dog Games
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