Into the Woods: The Battle of Shiloh
Price: $59.00
Component Photos (see slideshow at left) by Scott Mansfield. See Scott's Twitter for more.
LIVING RULES
- 2023 Series Rules
- 2023 Series Rules, Hyperlinked by Mike Terhune
- Table of Contents entries are linked to their corresponding rules sections.
- Every rules reference in the book is linked to the corresponding rule (Exception: None of the references to UDDs [2.6] are linked).
- All rules references in the Index are linked to the corresponding rule.
- Hovering over and clicking on the GMT copyright notice at the bottom of each page brings up the Table of Contents.
- At the bottom of each page (except the first) is a (red) link to the Index.
- Battle Book
- Errata & Clarifications Version 1.3 (as of 5/6/23)
- Italian Series Rules>
- Italian Battle Book
- Spanish Series Rules>
- Spanish Battle Book
ONLINE RESOURCES
- Cyberboard Gamebox for Into the Woods [ZIP File]
- VASSAL Module for Into the Woods [VMOD File - v1.03]
- GBACW Series Topic on Consimworld
- Articles about Into the Woods in InsideGMT:
- Diving Into the Woods: A Survey of the Battle Book, by William Byrne
- “Go in Where the Fight is the Thickest”: The Sherman-McClernand Counterattack — A Narrative AAR for Into the Woods, Scenario 6, by William Byrne
- “Seeing” Into the Woods, by Dick Whitaker
Description
Into the Woods: the Battle of Shiloh is the eighth installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games.
The Great Battles of the American Civil War Series:
This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the often chaotic nature of the 19th Century battlefield at the regimental level.
The Game:
TIME SCALE: Each Turn = 1 Hour
UNIT SCALE: 50 Men or 1 Cannon per Strength Point