Columbia Games is pleased to announce that Victory in Europe reached it’s Kickstarter funding target in 4 days. This means the game will certainly be released this July. As of today, gamers have 21 more days to join in and reserve a deluxe Kickstarter edition of this new game.
Hex Encounter episode #13 includes GMT East event recap, Napoleon on Kickstarter, Upcoming conventions, and Zulus on the Ramparts (iOS) review. We close with discussion on what your dream game is that hasn’t been made. [listen here]
Napoléon, 4th Edition has been funded on Kickstarter. Several stretch goals have already been achieved and another is in sight. This all-new version will feature many upgrades from all previous versions, including a deluxe, mounted map board, large 24mm hardwood blocks, two color sets of the rules, larger tactical maps, order of battle display, and more. [visit Kickstarter page]
Kickstarter program offer from Columbia Games. Napoléon, 4th Edition covers the epic Waterloo Campaign, 1815 and will feature many upgrades from all previous versions, including a deluxe, mounted map board, large 24mm hardwood blocks, two color sets of the rules, larger tactical maps, order of battle display, and more. This is a Kickstarter Funding Program offer where you sponsor the product release.
New from Columbia Games. Borodino 1812 covers this historical battle involving wave after wave of frontal attacks by both sides, focusing on the Russian redoubts. However, the game will show all the options available to Napoléon and Kutuzov, including some not attempted historically. The French player has several possible lines of attack and the Russian player must try to anticipate and counter them all. The tactical interaction of Napoléonic infantry, cavalry and artillery is also emphasized, including cavalry charges and squares. This makes for exciting and tense gaming. Price: $69.98. [view game map | download rules 4MB]
I’ve Been Diced! Episode #38 Jerry Taylor stops by to discuss his games, Hammer of the Scots, Crusader Rex, and Richard III. What makes the Middle Ages great source material for wargames? How do subtle differences in Columbia block games translate into major game effects? How do you simulate asymmetric situations, such as the Third Crusade and the War of the Roses, while still making the game fun to play? Plus, some musings on what wargame companies owe us, if anything. Podcast host Tom Grant. [listen now]