The Darin Leviloff classic solitaire game is getting a deluxification from Worthington Publishing. The game is an update of the VPG's Soveit Dawn game. The game allows gamers to play out the Russian Revolution 1918-1922. [Forum]
a massive 68" x 44" neoprene wargaming mat for the entire EastFront WWII series by Columbia Games. The ultimate game accessory to create a fully deluxe treatment of the classic game series. [Forum]
An easily accessible World War III war and strategy game with a paranormal twist. The Long Road depicts a Third World War sparked not by conflicting ideologies, but rather the back-stage maneuvering of paranormal entities with their own set of agendas. Agendas that are fleshed out in the game's 16 scenarios. [Forum]
Devil Boats: PT Boats in the Solomons is a solitaire, tactical-level wargame. You, as commander, will lead a squadron of 4 US Navy PT boats on nightly missions against Japanese forces in the Solomon Islands during the summer months of 1943. [Forum]
MacGowan & Lombardy's THE GREAT WAR fast-playing card game. Two players use modern technologies, combined arms tactics, and force multipliers to win World War One in an hour.
The Deadly Woods: The Battle of the Bulge by Ted Raicer. The game runs from December 16 1944 to January 16 1945 when the Allies reunited their divided front by recapturing the key town of Houffalize. This new Bulge game provides the same historical action and decisions of games with a much bigger footprint and playing time. And with a unique take on the chaos and friction of the battle that makes it a great choice for solo play. Even if you are bulged out, you'll want The Deadly Woods in your collection! [Forum]
Help Arrives! is a tactical strategy game, the fifth in the War Storm Series (WSS), covering the Spanish Civil War and the international units that participated in the conflict: CTV, international brigades, the Condor Legion and Soviet aid and much more. A realistic simulation hex & counter wargame with 800+ counters! [Forum]
A game simulating the Spanish conquest of the Americas from 1518-1548. In the half-century after Columbus, small bands of daring Spanish adventurers conquered Central and South America, destroying the huge armies of long-established native empires in the process. Some won great fortunes in gold, while many others only died an early death. These men were The Conquistadors. In this partly card-driven, partly procedural game —a brand-new design from Jon Southard — one to five players each control a group of conquistadors, trying to discover and loot the civilizations of the Americas and end up with the most gold and power. [Forum]
Review 1 | Review 2
Centrifugal Offensive: The Japanese Campaign in the Pacific, 1941-42 is a solitaire, strategic level wargame of the initial Imperial Japanese campaigns in the Pacific War, 1941 to 1942. The player commands the Japanese forces, with the Allies are controlled by the game system. The player's objective is to accomplish campaign objectives ahead of the original schedule, thereby forestalling the inevitable US-led Allied offensive. [Forum]
Now available: Alea magazine 35 by Alea Ludopress, with two issue games: Italia '44 (Cassino-Anzio-Roma) the Italian Campaign from January to November 1944, and Los Amos del Horizonte, Galley Warfare in the Mediterranean in the 16-17 centuries. [Forum]
The popular Old School Tactical series returns for its second edition with Old School Tactical Volume II: West Front 1944-45. This iteration of the quick to learn, challenging to master, tactical game introduces the Americans to the series. Fight across the European countryside with M-10 tank destroyers and Sherman Easy Eight Tiger tank destroyers. Pile your powerful rifle squads into venerable M5 halftracks or nail an onrushing armored car with a bazooka. Find your enemy, fix them, flank them, and finish them. If it works on the battlefield it works in Old School Tactical, and it works with minimal fuss and muss. [Forum]
Operation Jubilee: The Raid on Dieppe, August 1942. New German radar and anti-aircraft and shore batteries installed along the north coast of France were making life more dangerous for Allied shipping as well as increasingly dangerous for their bombers crossing the channel to conduct bombing raids in occupied France, Belgium as well as Nazi Germany. In May it was decided to conduct a raid on the channel port of Dieppe. [Forum]
Nightmare Island: The Battle for Biak Island, May-August, 1944. By early 1944 General MacArthur feared the upcoming US Navy offensive to take the Marianas to the north could lead to a strategic switch in offensive operations that would jeopardize his ambition and promise to retake the Philippines (as well as taking away the spotlight his operations commanded to this point in the war). In early 1944 MacArthur proposed the capture of BiakIsland to not only end the New Guinea campaign, but also to provide a forward base of operations for his planned return to the Philippine archipelago. [Forum]
An Attrition of Souls is a light, fast-paced wargame at the strategic scale covering the Great War, designed with a high degree of replayability—no two games play alike. This deluxe game with mounted mapboard and large game counters features a unique tile-placement system to simulate the First World War. Game strategy is key due to the unforgiving combat system capturing the horrific attrition of this conflict; the dice offer no bloodless victories or reprieve for either side. [Forum]
Aurelian, Restorer of the World is a solitaire game from Tom Russell, the designer of Agricola, Master of Britain and Charlemagne, Master of Europe. This game is shorter and faster than the two previous games, lasting a maximum of six turns. It's also more difficult. Beyond marching around the map, quelling revolts, and smacking down usurpers, you must manage monies, maintain a strong defensive line along the Danube, make war against Germanic tribes, build up city defenses, and spread the cult of Sol Invictus. [Forum]
The game allows you to simulate the first ten months of the military campaign in Italy during WW2, from the landing in Salerno (September ’43) to the liberation of Rome (June ’44). [USA distributor is Quarterdeck International for placing orders.] [Forum]
Munich War 1938 is a two player operational level simulation of a hypothetical World War II in Europe that began in the fall of 1938. The assumption is that the British and French governments did not back down at the September 1938 Munich conference when Hitler demanded the Sudetenland from Czechoslovakia and instead went to war with the Third Reich. The ensuing conflict finds the powers partially prepared for war. [Forum]
airing live on Thursday, December 3 at 8 pm ET/5 pm PT with special guest, Scott Leibbrandt, designer of AN ATTRITION OF SOULS
connect with gamers and Compass Games directly for the latest news, events, and more!
Designer of The Long Road from Flying Pig Games Currently on Kickstarter
Designer of Drop Zone: Southern France from GMT Games
Compass welcomes special guest, Gilbert Collins, designer of WAR FOR AMERICA: THE AMERICAN REVOLUTION, 1775-1782.
Designer of Nightmare Island: The Battle for Biak Island, May-August, 1944 from High Flying Dice Games
Jim Dunnigan on reader feedback in Strategy and Tactics magazine. The discussion moves on to the monster games of SPI. We round things off with a discussion of several of Jim's early political games including 'Up against the Wall Mother F!#!#%' and 'Chicago, Chicago'.
Part 1 | Part 2
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Some items on the LombardyStudios.com website are on sale through the end of November. Get free downloads and read backstories on the latest Kickstarter with Rodger MacGowan.
all games discounted 25-50%
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