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COALITION! is a quick-playing, grand strategy game with operational elements that could recreate all the Napoleonic Wars (1805-1815) in just one evening. Counters represent historical fleets and armies, being 18-25 ships or 30-50,000 men every strength point. Although not an event-driven board game in the classic sense, Event cards are used to recreate historical situations that could imply some modifications in the general rules of the game, or even change the fate of a game dramatically. [Forum]
Issue 76 of World at War magazine, featuring the insert game, Operation Jupiter: Churchill’s Plan to Invade Norway, 1942. This is a two-player wargame simulating the possible events that could have unfolded during the first 30 days of this planned but never run World War II campaign. The British prime minister had intended it as a strategic alternative for Operation Torch. A complete game takes from two to three hours to complete. [Forum]
The Advanced Squad Leader Starter Kit Expansion Pack #1 is back in stock, and it's updated! This 2nd edition includes everything from the 2011 release, plus board p, and four scenarios previously found in the Beyond the Beaches ASLSK Bonus Pack. Also included are a half-sheet of counters, two Quick Reference Data Cards, one example of play/sequence of play card, one vehicle and ordnance historical notes book, and one rulebook. [Forum]
Black Hell: The Battle for Los Negros Island, February-March, 1944. Before fleeing Corregidor, General Douglas MacArthur pledged to return to the Philippines. It was first necessary to retake New Guinea and at least neutralize the Japanese fortified base at Rabaul. Taking the island of Los Negros and its airbase at Momote would cut off Rabaul’s ability to receivd supplies from Japan or elsewhere, and allow the US-led forces to advance for an offensive to retake the Philippines. [Forum]
An Unpleasant and Devastating Fight: The Battle for Sittang Bridge, February 21-22, 1942. The situation for the Allies in Burma was increasingly desperate following the Japanese invasion that began in December 1941. After nearly a month of fighting the British Dominion forces were in full retreat, hoping to meet with reinforcements being rushed to the theater and to regroup behind the Sittang River. Another victory for the Japanese could lead to the capture of that major port and even more conquests by the sons from the land of the Rising Sun. [Forum]
Taking its roots from SPI’s “Central Front” and “NATO: Division Commander”, The Dogs of War is the second module of the C3 series, focused on Command, Control and Communication and pioneered by Less Than 60 Miles – one of the five nominees for the 2019 Charles Roberts Awards as Best Post-WW2, Cold War, & Hypothetical Era Board Wargame. All the elements of modern mechanized warfare are covered: Chemical and Nuclear Weapons, Attack Helicopters, Engineers, Electronic Warfare, Counter-battery Fire, Ribbon Bridges, Army Doctrines, Reconnaissance units, Close Air Support coordination and more. Several typical wargame mechanics have been reinterpreted, and both sides will fight three equally dangerous foes: the enemy, their own plan and time. Even a simple action can quickly turn into a disaster when facing an opponent using more efficiently the real key to victory: the OODA Loop theorized by John Boyd in the early ‘80s and used today as the basis for several military doctrines.
John Gorkowski's Empire at Sunrise: The Great War in Asia, 1914 depicts the struggle for control of Pacific sea lanes during the opening months of World War I. Its focus is largely on naval operations - on the cat-and-mouse dance of destroyers and battleships. The game presents its action at three different telescoping scales using nested playing surfaces, representing the area around Tsingtao at six miles per hex, the fight over the Asian Pacific at 240 miles per hex, and the entire Pacific Ocean at 1440 miles per zone. From the Battle of Coronel off the coast of Chile to the Siege of Tsingtao in China, this game elegantly captures the sweep of a forgotten chapter in the history of World War I. [Forum]
Devil Boats: PT Boats in the Solomons is a solitaire, tactical-level wargame. You, as commander, will lead a squadron of 4 US Navy PT boats on nightly missions against Japanese forces in the Solomon Islands during the summer months of 1943. [Forum]
Over 100 pages of content, C3i Nr 34 features "Kursk: The Tigers are Burning, 1943" the first installment in the C3i Combined Arms series, designed by Trevor Bender (includes a large 22x34" map and 114 counters!) [Forum]
A low to moderate dice-rolling game of conquest on the French and Indian War. Called “a blast to play” by A.T. Selvaggio on BoardGameGeek and “a nice game to have for your collection” by Dr. Christopher W. Smithmyer on NRN, The French and Indian War is a stylized game of the portion of the Seven Years’ War fought in North America commonly known as the French and Indian War. The game is not intended to be an exact simulation or recreation of historical events but is designed to be a challenging game that captures some of the flavor of the history surrounding these events.