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The battle of Nagashino 1575 marks a tactical turning point in the wars in Japan of the Sengoku jidai (1467-1615) or Warring states; Daimyo Oda's army, made up of ashigaru teppo (infantrymen equipped with arquebuses) supported by ashigaru naga-yari and yumi (pike and bow) defeat the terrible charges of the samurai cavalry of the Takeda clan. As for the battle of Shizugatake 1583, it is unique in its kind as it takes place on the heights of a wooded mountain and begins in the middle of the night...Prepare for fast and bloody battles where tactics are essential!
Operation Iron Brain: The Siege of Beirut, June-August, 1982. For over a year the Palestinian Liberation Organization (PLO) had bombarded Israel’s northern province of Galilee with artillery and rocket fire. On June 6, 1982 the Israeli military invaded southern Lebanon in an operation dubbed “Peace for Galilee”. The Israeli Defense Forces (IDF) quickly defeated the PLO’s armed forces and drove north. With new orders the IDF crossed the Litani River and drove on Beirut where the remnants of the PLO’s forces were retreating, and where most of their refugee camps were located. What ensued was an escalating conflict that threatened to engulf the entire mid-east once more in conflict and bring Lebanon to the brink of abyss of genocidal civil war. [Forum]
Equatorial Clash is a simulation of the conflict between Ecuador and Perú in July 1941. (Yes, strictly it's not "between the wars", but it's not WW2 either). This small war was the most important clash in the long series of wars, skirmishes and border conflicts between these two countries for the regions that both considered rightfully theirs. The game is centered in the main theatre of operations in the coastal zone. [Forum]
The Perry Moore design looks hard at this defiant siege (the city held out AFTER Berlin fell!). With over 300 counters and a 22" x 34" map scaled at about 650 yards per hex, a game turn represents one week. The game captures the flavor of planned, grand assaults quickly degenerating into gritty, street-level fighting, with players alternating conducting operations during the turn. Skillfully positioned reserves and sharp counterattacks can blunt massive thrusts, but at possibly a too frightfully high rate of casualties. Folks are liking the large hex size too! [Forum]
For twenty years, the "Battles from the Age of Reason" (BAR) game series has been the ultimate gaming expression of mid-eighteenth century warfare. This BAR Primer can be used with all BAR games and even with older rules sets, but is designed around the Third Edition BAR rules and ownership of Fontenoy is required for use of the "Learning Modules" sections. [Forum]
The FREE premiere issue features illuminating conversation between designers Joseph Kelly and Cole Wehrle on the design of Molly House, a bold game on a part of history too long ignored.
Operation Praying Mantis, April 18, 1988. Operation Praying Mantis was the largest US Fleet action since WWII, and helped to finally end the long and costly Iran-Iraq War. This solitaire play game has the active player taking on the role of US forces who must deliver a punishing series of blows to the Iranian forces attempting to interfere with shipping in the Persian Gulf. Can you do as well or better? [Forum]
The Battle of Fort Donelson, February 15, 1862. The capture of Fort Donelson was Ulysses S. Grant's first victory, and a defeat that cast a shadow over the Confederacy's prospects in their war to secede from the United States. Can you do as well or better than your historical counterparts? [Forum]
Test of Faith: The Arab-Israeli War of 1973 is a new game in the Operational Scale Series using the new added rules from the Doomsday Project to show this war in a way that has not been seen before. Highly playable but with an emphasis on command and equipment, OSS uses an impulse system to create a test and challenging game to play, but also with new research, plenty of historical narrative. [Forum]
Operation Theseus: Gazala 1942 is an operational level simulation of the Gazala battles of 1942, which took place during May and June 1942. The game is intended for two players but is also suitable for solitaire and team play. The goal for the Axis player is to hit the Commonwealth forces hard and to seize specific victory locations, thereby opening the door to Egypt. The Commonwealth player wants to prevent this from happening, thereby eliminating the Axis potential for further offensives. The game is played in a semi-interactive way and keeps both players involved all the time. [Forum]