- Tinian: The Forgotten Battle (Compass Games Preorder)
the 3rd Volume in the Marianas Campaign series. This is a perfect introduction to Adam Starkweather's Company Scale System (CSS). Played on a single map, 3 scenarios and 3 campaign games are included. Special rules cover Caves, Beach Landings, Naval Support, Air Support, Sealing Caves, Mines, Japanese Tenacity, Inter-service Rivalry, Banzai Charges, Japanese Naval guns, Flamethrowers, Napalm, Under water demolition Teams, Aerial Reconnaissance, Tropical Storms, Japanese Knee Mortars AND drunken Japanese Admirals. There are also rules for additional Japanese troops that could have been on the island if you wish to make it tougher on the Americans. [Forum]
- Prelude to War: Europe 1936 – 1939 (Legion Wargames Preorder)
Prelude to War: Europe 1936-1939 is a three player detailed historical simulation that is fast-paced and very interactive. It recreates thepolitical, diplomatic and military maneuvering that preceded the outbreak of the Second World War. Players advance their goals through actions such as Diplomacy, Appeasement, Intimidation, Agitation, Military Aid, Annexations, and more. The diplomatic wrangling and muscle-flexing between the major powers is translated into a "challenge" mechanism where players stake national pride and international credibility until one side caves in, or the escalation culminates in a final "test of nerves" that determines the victor. The resolution of these challenges does not involve any dice rolling and is essentially a mind game based on bluff and risk-management. [Forum]
- Atlantic Chase (GMT Games Preorder)
simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill’s wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force’s path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare. This system also has the benefit of allowing the game to be played solitaire, and to be played quickly. [Forum]
- Deep War: The WWII Card Game (Kickstarter)
- Dual Powers: Revolution 1917 (Thunderworks Games @ Kickstarter)
- Battles Magazine, Issue 12 Preorder
- Pacific Victory, 2nd Edition (Columbia Games @ Kickstarter)
the all-new Pacific Victory is an exciting, fast-paced game simulating the Pacific Theater of WWII. Units are represented by wooden blocks which remain upright and hide the type and strength of the unit. A fusion of Columbia's older "Front" system and its newer "Victory" system, the game focuses on the grand strategy of the Pacific war. [Forum]
- C&C: Tricorne Expansion #1 – The American Revolution War (Compass Games Preorder)
The French & More! is the first expansion for the Commands & Colors Tricorne – The American Revolution game. The kit adds ten new battles, adding the French army to the mix and expanding your existing forces. Of course, the two major land battles involving the French Army are included in the scenarios: Savannah and Yorktown. The expansion also takes a detailed look at the Battle of Brandywine, along with the battles of Springfield, Kings Mountain and Pell’s Point. New terrain tiles, additional blocks, stickers and larger, molded dice, are all included so you can play these new American Revolution War engagements. [Forum]
- Warfighter WWII: Wave 2, Pacific (Dan Verssen Games @ Kickstarter)
- Swords & Sails (Kickstarter)
- Radetzky’s March: The Hundred Hours Campaign (Kickstarter)
- Ariete: The Battle of Bir el Gubi, Libya (Multi-Man Publishing Preorder)
Ariete is a Tactical Combat Series (TCS) game covering the Italian Ariete Division’s defense of Bir el Gubi, Libya, on November 19, 1941. The well-equipped yet inexperienced British 22nd Armoured Brigade saw an opportunity to season itself against a supposedly weak Italian formation. At full-strength with 162 brand-new Crusader tanks, the British were eager to emulate the easy victories against the Italian 10th Army the previous winter. What actually ensued was a swirling desert battle between evenly matched opponents. [Forum]
- Brazen Chariots: Battles for Tobruk, 1941 (Multi-Man Publishing Preorder)
Brazen Chariots is a Battalion Combat Series (BCS) game that chronicles fighting in the North African desert towards the end of 1941. Once Axis forces under Rommel had laid siege to Tobruk, they then set about trying to take it. Meanwhile, Commonwealth forces pushed back to the Egyptian border launched several attempts to break into and relieve the fortress. Two of these efforts, BREVITY and BATTLEAXE, lacked the depth needed to accomplish this goal and were utter failures. The third, CRUSADER, was a massive undertaking that successfully opened communications to Tobruk and proved to the British 8th Army that Rommel could be beaten. It also set the stage for Rommel's Gazala offensive in 1942. [Forum]
- Time of Crisis Expansion (GMT Games Preorder)
Time of Crisis is the game that allows 2-4 players to re-create the Roman Crisis of the Third Century, leading separate dynasties in a struggle for control of an empire beset by threats both internal and external. The Time of Crisis Expansion provides new choices for players to build their influence, exert their Imperial power, and even play alone! [Forum]
- The Dark Summer: Normandy 1944 (GMT Games Preorder)
The Dark Summer: Normandy 1944 is the latest in Ted S. Raicer's WWII operational series that began with The Dark Valley: The East Front Campaign 1941-45. The game uses a chit-pull activation system that determines both the order and type of each sides' actions during the game's ten action-packed turns, covering June 6 to August 21, 1944. [Forum]
- Beneath the Med (GMT Games Preorder)
Beneath the Med is a solitaire tactical-level game placing you in command of an Italian submarine during WWII. This is the fourth game in the The Hunters series, and covers one of the largest fleets of submarines in the world at the time. You command one of many submarine models available starting in 1940, and look to successfully complete patrols until the armistice in September 1943. Not only is this a standalone game, but fans of The Hunters will enjoy having the capability to complete Italian careers in one of the many interesting classes of Italian submarine. [Forum]
- Nevsky, Teutons and Rus in Collision, 1240-1242 (GMT Games Preorder)
Nevsky is a board wargame about the storied clash between Latin Teutonic and Orthodox Russian powers along the Baltic frontier of the mid-13th-Century. It is the first volume in GMT Games’ Levy & Campaign Series portraying military operations in a variety of pre-industrial conflicts. In Nevsky, players raise and equip their armies, then provision and maneuver them to ravage or conquer enemy territory or defeat enemy forces in battle. Feudal politics obligate an array of lords and vassals to serve on campaign—but only for limited periods. Players must keep an eye on the calendar and reward lords to keep their armies in the field. [Forum]
- Blitzkrieg in the West (Canvas Temple Publishing @ Kickstarter)
- War Along the Gulf Coast (Worthington Publishing @ Kickstarter)
Limited to 250 KS copies. War Along the Gulf Coast allows gamers to refight Andrew Jackson's campaign against British General Pakenham's British invaders. The game uses the proven Blue & Gray combat system where morale is as important as the number of soldiers. You are limited in how many units you may move based on the number of action points you receive, plus a random number of action points based on your commander. This means no two games will play alike. [Forum]
- Great War Commander (Hexasim Preorder)
Great War Commander (GWC) is a wargame based on the popular Combat Commander series created by Chad Jensen where two players take turns playing “Fate cards” in order to activate military units on the mapboard. GWC offers many new and unique elements to its parent system. The maps are deeper, allowing more playing surface to maneuver two battalion-size forces facing each other. [Forum]