The Great Plains in the latter half of the 19th century was a cultural battleground. The Native way of life was under siege by an avalanche of invaders seeking land and progress. Plains Indian Wars reduces this monumental and catastrophic series of conflicts to its basic elements: A settler surge via long snaking wagon trains, the building of the Transcontinental Railroad, east and west, and the cavalry sent to protect them all. At the same time, Plains Indian Wars seeks to offer the Native-American player the opportunity to unite earlier, hold their own and perhaps even prevent European-American success.
Michael Gustavsson, co-designer of FAB: Golan’73 is back with volume IV in the Fast Action Battle series. In this game, as the Allied player, you control the XXX and XIII corps, Tobruk Garrison and the Strategic Reserve force of the 8th Army. As the Axis player, you control the DAK (Deutsches Afrika Korps), the Italian XXI corps and the Corpo d’ Armata di Manovra (CAM) of the Panzergruppe Afrika commanded by the famous Erwin Rommel. [Forum]
Red Star/White Eagle: The Russo-Polish War, 1920, Designer Signature Edition, marks the return of a true wargaming classic by David Williams, faithfully remastered and updated with this all-new edition. Celebrated by many as one of the finest and often sought-after game titles ever produced by Game Designers’ Workshop (GDW, 1979) on a fascinating, almost forgotten conflict that would largely determine the course of European history for the next twenty years or more. [Forum]
Renegade, from Ricky (Box of Delights) Royal, is a solo/co-operative cyberpunk deck-building game for 1 to 5 players. Hack the four SMC (Super Massive Computer) networks, each with its own increasingly complex AI. You must puzzle through and survive their Countermeasures before the network is overrun by the SMC's Spark and Guardian defenses. [Forum]
a complete Panzer Grenadier game based on the epic battles waged by the British Expeditionary Force against the Germans in the spring and early summer of 1940. There are 47 scenarios based on these battles, organized into “battle games” that allow you to play the scenarios in sequence toward your army’s operational goals. Scenario design is by Philippe Léonard, who also designed Panzer Grenadier: 1940 The Fall of France. [Forum]
Game design by Doug Bryant is now available now on Kickstarter. Watch the movie and play the game. Dunkirk is a block game that is chit-driven and card enhanced. Refight the decisive battle of France 1940 in two hours. [Forum]
WW2 skirmish with a new range of dedicated 36mm (1:48) miniatures realized as 3d models. The game use a number of innovative mechanics to deliver fast paced action and great historical realism without ever consulting tables or any hard calculation at all. It is also different in using a very low figure count (3-4 models per side is sufficient to play) and a small gaming area which makes it ideal when you only have a lunch time or a short period to play.
a sourcebook for the Second World War at Sea series describing the ships which were part of Germany's Plan Z as well as those that Britain’s Royal Navy would likely have built in response. And it has additional pieces of its own: "long" ship pieces for those that appear in other Second World War at Sea games on smaller, square pieces. [Forum]
final segment in the replay series
Game wrap-up: Part 1 | Part 2
continuation of the replay series
segment 1 provides an Introduction to the Campaign game
Mind the Gap playtest scenario replay
Along with multiple game articles, this issue features an inside look at the design of Demyansk Shield by designer Vance von Borries, althong with a fascinating interview with Vance conducted by Andy Nunez. [Forum]
The Battle of the Wabash River, 1791. In 1790 a small force of militia and US Regulars under General Harmer were soundly defeated by the Miami at the Maumee River near their main settlement of Kekionga. Alarmed, the US Congress and President Washington authorized the mobilization of an even larger force, this time to be led by the Territory’s first Governor and General of the Army, Arthur St. Clair. This would be the first full scale conflict waged by the new nation, and President Washington was very much concerned about the risks such an undertaking involved. Also recommended: cards exclusively designed for this game are also available separately. [Forum]
The Battle for Kekionga, October 22, 1790. The struggle for the Old Northwest Territory (what would become the states of Ohio, Indiana, Illinois, Michigan and Wisconsin) was terribly violent. Massacres and atrocities seemed to follow one upon the other and in 1790 the new US Government authorized its first war against the Native Americans for control of the region. A force of US regulars and militia from Kentucky, Ohio and Pennsylvania gathered at Cincinnati and drove on the Miami’s main settlement of Kekionga. Also recommended: cards exclusively designed for this game are also available separately. [Forum]
Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. Commands & Colors Tricorne - The American Revolution, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands & Colors player many new play experiences and challenges. [Forum]
a solitaire game covering the German siege of the town of Bastogne during the Battle of the Bulge, specifically the period 18-26 December when the town was surrounded. Bastogne Solo is based on Dien Bien Phu (Modern War #17), but there are some significant differences. You (the player) command US forces, while the game system controls the Germans. The game is a race against time. You must hold out until relieved by Patton’s Third Army. If not, the Germans take the town and possibly gain a better outcome for the Battle of the Bulge. [Forum]
simulates the dramatic events of the pivotal battle at Midway from a Japanese perspective. As commander of the Tenno's strike force, your task is to destroy the American base on the atoll and sink any carrier you encounter while preserving your own strength. Simple yet elegant mechanics make for an entertaining challenge. This second edition comes with an updated rulebook, containing clarifications as well as optional rules. The counters have been redesigned to improve readability and the map is now of thicker material.
Space Empires 4X is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. This game is Rich in Theme. Carriers, fighters, mines, cloaking, dreadnoughts, merchant shipping, colonization, mining, terraforming, shipyards, black holes, warp points, non-player aliens, Doomsday Machines - everything an Epic Space Opera needs. Despite that, the rules are Incredibly Simple. Almost 20 years in the making, many elegant solutions have been developed to remove complexity and make the game intuitive. [Forum]
tactical game of space fleet combat between the Terran Confederation and the invading Talonthincanthanadu (Talon) Empire. This is a game of fleet combat. Battles with individual ships can be fought, but the game has been designed to be able to easily handle combat with fleets of 3-10 ships. [Forum]
an operational-level game on the action during this fateful summer. The Red Army smashes forward in the name of the Revolution, with masses of rifle divisions and the savage 1st Cavalry Army, commanded by Semyon Budyonny and filled with fierce Cossacks. The Poles resist with units of the Polish Legion, veterans of the fighting in France, and their national army. Ukrainians, Lithuanians, Hungarians and even a unit of Red Polish renegades swirl in and out of the chaos too. [Forum]
special savings on In the Trenches: Devil Dogs
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throughout August Osprey is celebrating summer with an up to 30% off sale. Thousands of titles on offer, which includes books and eBooks, including board & card games!
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Designer of Red Horde 1920 from Tiny Battle Publishing
Founder, Every Single Soldier
publisher insights from Hollandspiele
publisher insights by Hollandspiele
discussions from some newcomers who look at games you've tried to love
Part 1 | Part 2