Prelude to War: Europe 1936-1939 is a three player detailed historical simulation that is fast-paced and very interactive. It recreates thepolitical, diplomatic and military maneuvering that preceded the outbreak of the Second World War. Players advance their goals through actions such as Diplomacy, Appeasement, Intimidation, Agitation, Military Aid, Annexations, and more. The diplomatic wrangling and muscle-flexing between the major powers is translated into a "challenge" mechanism where players stake national pride and international credibility until one side caves in, or the escalation culminates in a final "test of nerves" that determines the victor. The resolution of these challenges does not involve any dice rolling and is essentially a mind game based on bluff and risk-management. [Forum]
simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill’s wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force’s path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare. This system also has the benefit of allowing the game to be played solitaire, and to be played quickly. [Forum]
Deep War is a fast-paced strategic card game set in World War II. You will be able to personify the greatest commanders and deploy units, infused with the essence of history, from Army, Aviation and Navy... all together, like never before.
Dual Powers: Revolution 1917 is an area control strategy game for 1-2 players. Each player directs the forces of the conservative Provisional Government or the socialist activists of the Petrograd Soviet in a struggle for power and influence that will shape Russia’s future and either launch or suppress the impending civil war.
after a hiatus the magazine is back and better than ever. Issue 12 will ship in June. Chalk full of articles with 132 pages total, the insert game is Nightdrop 2: Pegasus Bridge [Forum]
the all-new Pacific Victory is an exciting, fast-paced game simulating the Pacific Theater of WWII. Units are represented by wooden blocks which remain upright and hide the type and strength of the unit. A fusion of Columbia's older "Front" system and its newer "Victory" system, the game focuses on the grand strategy of the Pacific war. [Forum]
The French & More! is the first expansion for the Commands & Colors Tricorne – The American Revolution game. The kit adds ten new battles, adding the French army to the mix and expanding your existing forces. Of course, the two major land battles involving the French Army are included in the scenarios: Savannah and Yorktown. The expansion also takes a detailed look at the Battle of Brandywine, along with the battles of Springfield, Kings Mountain and Pell’s Point. New terrain tiles, additional blocks, stickers and larger, molded dice, are all included so you can play these new American Revolution War engagements. [Forum]
DVG's Warfighter WWII series hits the beaches in the Pacific and expands the War in Europe! New stretch goals added. [Forum]
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featuring the insert game, Eisenhower’s War. This is a two-player wargame covering the final 11 months of World War II in northwest Europe, from D-Day through the end of April 1945, when the Anglo-Allied campaign in the west effectively came to its end. The game is also easily adaptable for solitaire play. The political boundaries shown on the map are those drawn by Hitler prior to his downfall. [Forum]
Great War Commander(GWC) is a wargame based on the popular Combat Commander series created by Chad Jensen where two players take turns playing “Fate cards” in order to activate military units on the mapboard. GWC offers many new and unique elements to its parent system. The maps are deeper, allowing more playing surface to maneuver two battalion-size forces facing each other. [Forum]
standalone game and volume 2 of the Red Poppies Campaigns series that simulates Austria-Hungary's last independent victory against the Russian Empire in World War I. In November 1914, Russia's 3rd Army pressed on Krakow, the center of Austrian Poland, while the Russian 8th Army threatened to break through the Carpathian passes into Hungary. Design by John Gorkowski, this is World War One tactical combat at its finest! The Limanowa battlefield is presented at 200 meters per hex. [Forum]
170CE. Plague ravages the Empire. With the Legions depleted by disease and spread thin across the endless frontier, opportunistic Germanic tribes and fierce Sarmatian raiders strike across the Danube deep into Imperial territory. This debut game from filmmaker and designer Robert DeLeskie was created for BoardGameGeek's annual Wargame PNP Contest, where it was crowned the Overall Winner. Additionally it won all but one of the other categories in which it competed, including Best Rules, Most Original Concept, Best Solitaire Game, Best Strategic Scale Game, and Best Short/Quick/Small Game. [Forum]
a tactical level two player game covering one of the pivotal battles during the War of Spanish Succession. One player takes the role of Marlborough, commanding the British and Allied forces, and the other of Tallard, leading the Franco-Bavarians. At Blenheim Marlborough found himself confronted by a superior Franco-Bavarian force in a strong defensive position. Like Hannibal's great victory at Cannae, Blenheim was won by the successful implementation of a bold and imaginative plan. [Forum]
Lines of Battle is an exciting new game system by David Kershaw that simulates Napoleonic battles at the tactical level. Albuera 1811 is the first game in a planned series of Lines of Battle Games. A two-player game with units that represent the Spanish, English, French and Portuguese forces at the battle, Albuera 1811 is played on an area map. [Forum]
1985: Under an Iron Sky is the spiritual successor of The Next War by SPI: an operational, highly detailed simulation of a NATO – Warsaw Pact conflict in Central Europe. Being a so-called “Monster”, 1985 is not exactly a beer and pretzel game. Rules include every aspect of modern warfare, leaving little or nothing on an abstract level: air war, helicopters, electronic warfare, special forces, revolts, nuclear and chemical warfare...you name it. In order to survive, both sides must keep a constant eye on the front line, the rear areas and on the sky above. [Forum]
Korea: Fire and Ice is the first game in a new system called Operational Scale System by game designer, Adam Starkweather. This system will cover large scale combat from World War Two into the modern era. The scale for the system is 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit. This is a breathtaking game in both size and scope, featuring three maps and two countersheets that you won't want to miss! The game includes scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players who want to experience it all. [Forum]
featuring the insert game, The Luzon Campaign, 1945, designed for solitaire play, which covers the fighting across the main Philippine island of Luzon early in 1945. The first turn represents one week, each turn after that represents half a month. Each regular hexagon represents 6.75 miles (11 kilometers) from side to opposite side. You, as the single player, actively commands the invading US forces, while the rules direct you in the deployment of the defending Japanese. [Forum]
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