Dawn of Battle is a hex and counter battle that allows gamers to refight 20 great battles from ancients to medieval. The game is designed by Mike Nagel and is not card driven but does use cards. Battles can be fought in 2 hours. A level between Hold the Line and Great Battles of History, the system hits a sweet spot for complexity and depth of play. Imminently replayable with future expansions planned. The campaign ends June 6, don't miss out. [Forum]
Four issue subscripton of Paper Wars magazine including the insert game. The centerpiece of each Paper Wars issue is the insert game and accompanying historical article, along with articles focusing on after action reports, new scenarios, works-in-progress, and design theory. Errata fix or bonus counters for other Compass Games may also be included (varies by issue). Subscriptions are offered based on shipping destination. [Forum]
After two years of worldwide unrest and open revolts, the TRL Central Committee finally surrendered to popular demand. A Third Echelon of 1985: Under an Iron Sky will be mobilized. That's right, preorder this popular game today to get your chance to secure a copy of this game. Please act now, as this will be a very limited print run (be sure to place your preorder before June 19, 2020!) [Forum]
The Kickstarter campaign to fund the reprint of Old School Tactical VOL II: West Front 1944-45 and Airborne, AND a new expansion, Phantom Division is live. Click here to pledge. Those who pledge early will save on their pledge levels for both Old School Tactical Vol II and Airborne. [Forum]
Stalingrad Solitaire is a solitaire game simulating the last weeks of the encircled German 6th Army in the pocket German troops nicknamed “The Cauldron” that formed in and to the west of the city of Stalingrad when Soviet troops broke through the Wehrmacht’s front lines in December 1942. [Forum]
Air & Armor: Operational Armored Warfare in Europe, Designer Signature Edition marks the return of one of the most highly rated wargames on modern warfare ever published. Air & Armor is a company level simulation of a Hypothetical Soviet attack on West Germany in the mid-1980s. It depicts the collision of the Soviet 8th Guards Army and elements of the U.S. 3rd Infantry Division and West German 12th Panzer Division in a ferocious battle around the German city of Wurzburg. This new edition is lovingly recreated with new map artwork, new unit counters, new unit values and updated rules. [Forum | Video]
Alexandros and Spartacus features not one but two great ancient games designed by Mike Markowitz that originally appeared in Command magazine in 1991 and 1992, garnering numerous Charles S. Roberts Award nominations and awards — Alexandors and I Am Spartacus. This expanded edition features both games along with their multiple expansions, three in total, to round out this impressive, DELUXE package with two full-size game maps and updated graphics throughout. [Forum]
An Attrition of Souls is a light, fast-paced wargame at the strategic scale covering the Great War, designed with a high degree of replayability—no two games play alike. This deluxe game with mounted mapboard and large game counters features a unique tile-placement system to simulate the First World War. Game strategy is key due to the unforgiving combat system capturing the horrific attrition of this conflict; the dice offer no bloodless victories or reprieve for either side. [Forum]
64-page companion guide covering the history of the game, from its design inspiration and origins to the game Russia Besieged has become today. Complete with two half-sheets of counters and historical variant displays, that will unlock even more value to your copy of Russia Besieged Deluxe by making more variant and optional rules available. [Forum]
Against the Odds magazine is now issue #51 with the insert game, Almost a Miracle, which looks at the entire "northern half" of the American Revolution. The game covers large and small battles, from Northern Virginia to Canada, with a system that models 18th Century combat and how it differed from later times, where morale, readiness, leadership, and mere chance all could be "the" critical factor at one time or another. [Forum]
Stellar Horizons is a "build your own space program" game where you will lead one of seven Earth Factions to explore and develop our solar system. Designed by a real-life space engineer with a PhD in long-duration spaceflight from MIT, Stellar Horizons is intended to be a plausible representation of the first steps of humanity towards the stars between 2030 and 2169, with each turn representing a year of time. You control your Faction’s space program, outposts, and fleets spanning across the solar system, although you will also have some influence over your Faction’s politics back home on Earth as space development becomes more important. [Forum]
Dawn of Empire is a fast-playing game centered on the naval aspects of the Spanish-American War of 1898 in the Atlantic Ocean. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. The intent of the game is to provide a broad overview of the historical events while being fun to play. [Forum]
Seeing Red: The Raid on Kronstadt Harbor, August 18. 1919. A solitaire game on the British Royal Navy’s raid on the Kronstadt naval base during the Russian Revolution. Even before the armistice with Germany ended the fighting along the Western Front in WWI, British, French and US forces were deployed to attack Soviet controlled Russia to undermine and perhaps overthrow the Communists from power in Russia. One of the more daring Allied attacks occurred when a British flotilla of Coastal Motor Boats (CMB) was dispatched to raid the Soviet occupied naval base of Kronstadt. The raiders were supported by aircraft launched by the world’s first aircraft carrier, HMS Vindictive, making this one of the first combined air/sea attacks in military history. [Forum]
Desert Eagles: Air Battles Over Israel, 1948. Desert Eagles is an introductory level game about aerial combat set in the 1948 Arab-Israeli War. Israel’s victory in this war assured its status as an independent nation and set off decades of conflict with its Arab neighbors that lasts to this day. [Forum]
MMP is pleased to announce that the long out of print magazine, Out of the Attic Issue 1, is now available for purchase from Wargame Vault. Out of the Attic #1 contains 8 articles and 16 scenarios dedicated to Advanced Squad Leader.
Barbarossa is the TSWW game covering the entire Eastern Front from June 22nd, 1941 until June 30th, 1943. With 20 superb maps (18 at 15 miles to the hex, 2 at 75 miles to the hex), and 7840 excellent counters it will be the most complete rendition of the entire campaign that we can produce. Inside the box (Players will have a choice of box art on a first come first served basis) will also be version 1.6 of the TSWW Game system rules and charts, full orders of battle and appearance for the Axis Allied, German, Soviet and Western Allied forces that fought in the desperate campaign both to win on land and to resupply the beleaguered Soviets, as well as a comprehensive series of At Starts in their own booklet. Charts are comprehensive and cover each element of the game as necessary, and have been revised for this release. [Forum]
1985: Deadly Northern Lights covers the Warsaw Pact offensive against the Nordic countries during the dramatic events of World War Three. Norway, Sweden, Finland and insular Denmark are in the cross-hair, facing the full might of Northern Fleet, Baltic Fleet and two Soviet Military Districts. Every aspect of a modern aero-naval campaign is covered: naval and air combat, electronic warfare, nuclear and chemical weapons, special forces, standoff strikes, supply convoys, coastal defenses, mine warfare, amphibious invasions, and more.
Designer of Dawn of Battle from Worthington Publishing Now on Kickstarter
Designer of River Raisin: A Cold and Bitter Battle 1813 from High Flying Dice Games
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